--- A rly big thx to Fenris_Wolf and Chuck to help me with that. Love you guy --if isClient() then return end ---Server side local Commands = {} --TODO how does this work Commands["SendServer"] = function(player, arg) local otherPlayer = getPlayerByOnlineID(arg["To"]) print("The Only Cure Command: ", arg['command']) sendServerCommand(otherPlayer, "TOC", arg["command"], arg) end -- To make the UI Work Commands["GetPlayerData"] = function(_, arg) local surgeon_id = arg[1] local patient_id = arg[2] local patient = getPlayerByOnlineID(arg[2]) sendServerCommand(patient, "TOC", "GivePlayerData", {surgeon_id, patient_id}) end Commands["SendPlayerData"] = function(_, arg) local surgeon = getPlayerByOnlineID(arg[1]) local surgeon_id = arg[1] local toc_data = arg[2] sendServerCommand(surgeon, "TOC", "SendTocData", {surgeon_id, toc_data}) end -- CHEATING STUFF Commands["AskToResetEverything"] = function (_, arg) local clicked_player = getPlayerByOnlineID(arg[1]) local clicked_player_id = arg[1] sendServerCommand(clicked_player, "TOC", "AcceptResetEverything", {clicked_player_id}) end local function OnTocClientCommand(module, command, player, args) if module == 'TOC' then print("OnTocClientCommand " .. command) if Commands[command] then args = args or {} Commands[command](_, args) end end end Events.OnClientCommand.Add(OnTocClientCommand)