local ItemsController = require("TOC/Controllers/ItemsController") local StaticData = require("TOC/StaticData") local CommandsData = require("TOC/CommandsData") ------------------------------- ---@param item InventoryItem local function PredicateAmputationItems(item) return item:getType():contains("Amputation_") end local function PredicateAmputationItemLeft(item) return item:getType():contains("Amputation_") and item:getType():contains("_L") end local function PredicateAmputationItemRight(item) return item:getType():contains("Amputation_") and item:getType():contains("_R") end ---@param zombie IsoZombie|IsoGameCharacter|IsoMovingObject|IsoObject ---@return integer trueID local function GetZombieID(zombie) -- Big love to Chuck and Sir Doggy Jvla for this code local pID = zombie:getPersistentOutfitID() local bits = string.split(string.reverse(Long.toUnsignedString(pID, 2)), "") while #bits < 16 do bits[#bits+1] = 0 end -- trueID bits[16] = 0 local trueID = Long.parseUnsignedLong(string.reverse(table.concat(bits, "")), 2) return trueID end ---@param zombie IsoZombie local function SpawnAmputation(zombie, side) local index = ZombRand(1, #StaticData.PARTS_STR) local limb = StaticData.PARTS_STR[index] .. "_" .. side local amputationFullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limb ItemsController.Zombie.SpawnAmputationItem(zombie, amputationFullType) -- Add reference and transmit it to server local pID = GetZombieID(zombie) local zombieKey = CommandsData.GetZombieKey() local zombiesMD = ModData.getOrCreate(zombieKey) if zombiesMD[pID] == nil then zombiesMD[pID] = {} end zombiesMD[pID][side] = amputationFullType ModData.add(zombieKey, zombiesMD) ModData.transmit(zombieKey) end ------------------------------- ---@param player IsoGameCharacter ---@param zombie IsoZombie function HandleZombiesAmputations(player, zombie, handWeapon, damage) if not instanceof(zombie, "IsoZombie") or not instanceof(player, "IsoPlayer") then return end if player ~= getPlayer() then return end if damage < 3 or ZombRand(0,100) < 25 then return end local zombieInv = zombie:getInventory() -- Check left or right local leftItem = zombieInv:containsEval(PredicateAmputationItemLeft) if not leftItem then SpawnAmputation(zombie, "L") return end local rightItem = zombieInv:containsEval(PredicateAmputationItemRight) if not rightItem then SpawnAmputation(zombie, "R") return end end Events.OnWeaponHitCharacter.Add(HandleZombiesAmputations) ----------------------------- local localOnlyZombiesMD local function SetupZombiesModData() local zombieKey = CommandsData.GetZombieKey() localOnlyZombiesMD = ModData.getOrCreate(zombieKey) end Events.OnInitGlobalModData.Add(SetupZombiesModData) ---@param zombie IsoZombie local function ReapplyAmputation(zombie) local pID = GetZombieID(zombie) -- TODO Remove already checked zombies if localOnlyZombiesMD[pID] ~= nil then -- check if zombie has amputation local zombiesAmpData = localOnlyZombiesMD[pID] local zombieInv = zombie:getInventory() local foundItem = zombieInv:containsEvalRecurse(PredicateAmputationItems) if foundItem then return else local leftAmp = zombiesAmpData['L'] if leftAmp then ItemsController.Zombie.SpawnAmputationItem(zombie, leftAmp) end local rightAmp = zombiesAmpData['R'] if rightAmp then ItemsController.Zombie.SpawnAmputationItem(zombie, rightAmp) end -- Removes reference, local only localOnlyZombiesMD[pID] = nil end end end Events.OnZombieUpdate.Add(ReapplyAmputation)