local StaticData = require("TOC_StaticData") ---------------- ---@alias amputationTable { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean? } ---------------- -- TODO This class should handle all the stuff related to the mod data ---@class ModDataHandler ---@field playerObj IsoPlayer local ModDataHandler = {} ---@param playerObj IsoPlayer ---@return ModDataHandler function ModDataHandler:new(playerObj) local o = {} setmetatable(o, self) self.__index = self o.playerObj = playerObj ModDataHandler.instance = o return o end ---Setup a newly instanced ModDataHandler function ModDataHandler:setup() if self.modData == nil then self:createData() end -- TODO Check compatibility or do we just skip it at this point? end function ModDataHandler:createData() print("TOC: createData") self.playerObj:getModData()[StaticData.MOD_NAME] = {} -- Initialize limbs for i=1, #StaticData.LIMBS_STRINGS do self:setLimbParams(StaticData.LIMBS_STRINGS[i], false, false, false, false, false, false) end end --* Limbs data handling *-- ---Set a limb and its dependend limbs as cut ---@param limbName string ---@param ampStatus amputationTable {isOperated, isCicatrized, isCauterized} ---@param surgeonFactor number function ModDataHandler:setCutLimb(limbName, ampStatus, surgeonFactor) local cicatrizationTime = -1 if ampStatus.isCicatrized == false or ampStatus.isCauterized == false then cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor end ---@type amputationTable local params = {isCut = true, isInfected = false, isOperated = ampStatus.isOperated, isCicatrized = ampStatus.isCicatrized, isCauterized = ampStatus.isCauterized, isDependant = false} self:setLimbParams(limbName, params, cicatrizationTime) for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i] -- We don't care about isOperated, isCicatrized, isCauterized since this is depending on another limb -- Same story for cicatrizationTime, which will be 0 self:setLimbParams(dependedLimbName, {isCut = true, isInfected = false, isDependant = true}, 0) end end ---Internal use only, set a limb data ---@param limbName string ---@param ampStatus amputationTable {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant} ---@param cicatrizationTime integer? ---@private function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime) local limbData = self.playerObj:getModData()[StaticData.MOD_NAME][limbName] if ampStatus.isCut ~= nil then limbData.isCut = ampStatus.isCut end if ampStatus.isInfected ~= nil then limbData.isInfected = ampStatus.isInfected end if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end if ampStatus.isDependant ~= nil then limbData.isDependant = ampStatus.isDependant end if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end end return ModDataHandler