if not getActivatedMods():contains("TEST_FRAMEWORK") or not isDebugEnabled() then return end local TestFramework = require("TestFramework/TestFramework") local TestUtils = require("TestFramework/TestUtils") local PlayerHandler = require("TOC_PlayerHandler") TestFramework.registerTestModule("Functionality", "Amputation", function() local Tests = {} function Tests.InitializePlayer() -- TODO This breaks the Test Framework mod for some reason. local pl = getPlayer() PlayerHandler.InitializePlayer(_, pl, true) return true end function Tests.CutLeftHand() PlayerHandler.ForceCutLimb("Hand_L") return PlayerHandler.modDataHandler:getIsCut("Hand_L") end function Tests.CutLeftForearm() PlayerHandler.ForceCutLimb("ForeArm_L") return PlayerHandler.modDataHandler:getIsCut("ForeArm_L") and PlayerHandler.modDataHandler:getIsCut("Hand_L") end function Tests.CutLeftUpperarm() PlayerHandler.ForceCutLimb("UpperArm_L") return PlayerHandler.modDataHandler:getIsCut("UpperArm_L") and PlayerHandler.modDataHandler:getIsCut("ForeArm_L") and PlayerHandler.modDataHandler:getIsCut("Hand_L") end function Tests.CutRightHand() PlayerHandler.ForceCutLimb("Hand_R") return PlayerHandler.modDataHandler:getIsCut("Hand_R") end function Tests.CutRightForearm() PlayerHandler.ForceCutLimb("ForeArm_R") return PlayerHandler.modDataHandler:getIsCut("ForeArm_R") and PlayerHandler.modDataHandler:getIsCut("Hand_R") end function Tests.CutRightUpperarm() PlayerHandler.ForceCutLimb("UpperArm_R") return PlayerHandler.modDataHandler:getIsCut("UpperArm_R") and PlayerHandler.modDataHandler:getIsCut("ForeArm_R") and PlayerHandler.modDataHandler:getIsCut("Hand_R") end return Tests end)