local function dropItem(player, modData) if (modData.TOC.RightHand.IsCut and not (modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped)) or (modData.TOC.RightForearm.IsCut and not modData.TOC.RightForearm.IsEquiped) then if player:getPrimaryHandItem() ~= nil then if player:getPrimaryHandItem():getName() ~= "Bare Hands" then player:dropHandItems() end end end if (modData.TOC.LeftHand.IsCut and not (modData.TOC.LeftHand.IsEquiped or modData.TOC.LeftForearm.IsEquiped)) or (modData.TOC.LeftForearm.IsCut and not modData.TOC.LeftForearm.IsEquiped) then if player:getSecondaryHandItem() ~= nil then if player:getSecondaryHandItem():getName() ~= "Bare Hands" then player:dropHandItems() end end end end local function everyOneMinute() local player = getPlayer(); local modData = player:getModData(); if modData.TOC ~= nil then dropItem(player, modData); CheckIfInfect(player, modData); UpdatePlayerHealth(player, modData); end end local function everyTenMinutes() local player = getPlayer() local modData = player:getModData() if modData.TOC ~= nil then local names = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"} --Augmente l'xp si equip if modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped then player:getXp():AddXP(Perks.RightHand, 4) end if modData.TOC.LeftHand.IsEquiped or modData.TOC.LeftForearm.IsEquiped then player:getXp():AddXP(Perks.LeftHand, 4) end --Reduit le temps de cicatri restant for i,name in pairs(names) do if modData.TOC[name].IsCut and not modData.TOC[name].IsCicatrized then if modData.TOC[name].IsOperated then modData.TOC[name].CicaTimeLeft = modData.TOC[name].CicaTimeLeft - 1; else modData.TOC[name].CicaTimeLeft = modData.TOC[name].CicaTimeLeft - 10; player:transmitModData() end end end end local function initVariable(_, player) local modData = player:getModData() if modData.TOC == nil then modData.TOC = {}; modData.TOC.RightHand = {}; modData.TOC.RightForearm = {}; modData.TOC.RightArm = {}; modData.TOC.LeftHand = {}; modData.TOC.LeftForearm = {}; modData.TOC.LeftArm = {}; modData.TOC.RightHand.IsCut = false; modData.TOC.RightForearm.IsCut = false; modData.TOC.RightArm.IsCut = false; modData.TOC.LeftHand.IsCut = false; modData.TOC.LeftForearm.IsCut = false; modData.TOC.LeftArm.IsCut = false; modData.TOC.RightHand.IsInfected = false; modData.TOC.RightForearm.IsInfected = false; modData.TOC.RightArm.IsInfected = false; modData.TOC.LeftHand.IsInfected = false; modData.TOC.LeftForearm.IsInfected = false; modData.TOC.LeftArm.IsInfected = false; modData.TOC.RightHand.IsOperated = false; modData.TOC.RightForearm.IsOperated = false; modData.TOC.RightArm.IsOperated = false; modData.TOC.LeftHand.IsOperated = false; modData.TOC.LeftForearm.IsOperated = false; modData.TOC.LeftArm.IsOperated = false; modData.TOC.RightHand.IsCicatrized = false; modData.TOC.RightForearm.IsCicatrized = false; modData.TOC.RightArm.IsCicatrized = false; modData.TOC.LeftHand.IsCicatrized = false; modData.TOC.LeftForearm.IsCicatrized = false; modData.TOC.LeftArm.IsCicatrized = false; modData.TOC.RightHand.IsEquiped = false; modData.TOC.RightForearm.IsEquiped = false; modData.TOC.RightArm.IsEquiped = false; modData.TOC.LeftHand.IsEquiped = false; modData.TOC.LeftForearm.IsEquiped = false; modData.TOC.LeftArm.IsEquiped = false; modData.TOC.RightHand.IsBurn = false; modData.TOC.RightForearm.IsBurn = false; modData.TOC.RightArm.IsBurn = false; modData.TOC.LeftHand.IsBurn = false; modData.TOC.LeftForearm.IsBurn = false; modData.TOC.LeftArm.IsBurn = false; modData.TOC.RightHand.EquipFact = 1.0; modData.TOC.RightForearm.EquipFact = 1.0; modData.TOC.RightArm.EquipFact = 1.0; modData.TOC.LeftHand.EquipFact = 1.0; modData.TOC.LeftForearm.EquipFact = 1.0; modData.TOC.LeftArm.EquipFact = 1.0; modData.TOC.RightHand.Equip_mat_id = nil; modData.TOC.RightForearm.Equip_mat_id = nil; modData.TOC.RightArm.Equip_mat_id = nil; modData.TOC.LeftHand.Equip_mat_id = nil; modData.TOC.LeftForearm.Equip_mat_id = nil; modData.TOC.LeftArm.Equip_mat_id = nil; modData.TOC.RightHand.CicaTimeLeft = 0; modData.TOC.RightForearm.CicaTimeLeft = 0; modData.TOC.RightArm.CicaTimeLeft = 0; modData.TOC.LeftHand.CicaTimeLeft = 0; modData.TOC.LeftForearm.CicaTimeLeft = 0; modData.TOC.LeftArm.CicaTimeLeft = 0; modData.TOC.RightHand.ToDisplay = false; modData.TOC.RightForearm.ToDisplay = false; modData.TOC.RightArm.ToDisplay = false; modData.TOC.LeftHand.ToDisplay = false; modData.TOC.LeftForearm.ToDisplay = false; modData.TOC.LeftArm.ToDisplay = false; modData.TOC.InitDone = true; modData.TOC.OtherBody_IsInfected = false; if player:HasTrait("amputee1") then local cloth = player:getInventory():AddItem("TOC.ArmLeft_noHand"); player:setWornItem(cloth:getBodyLocation(), cloth); modData.TOC.LeftHand.IsCut=true; modData.TOC.LeftHand.IsOperated=true; modData.TOC.LeftHand.ToDisplay=true; modData.TOC.LeftHand.IsCicatrized=true; player:getInventory():AddItem("TOC.MetalHook"); end if player:HasTrait("amputee2") then local cloth = player:getInventory():AddItem("TOC.ArmLeft_noForearm"); player:setWornItem(cloth:getBodyLocation(), cloth); modData.TOC.LeftHand.IsCut=true; modData.TOC.LeftHand.IsOperated=true; modData.TOC.LeftForearm.IsCut=true; modData.TOC.LeftForearm.IsOperated=true; modData.TOC.LeftForearm.ToDisplay=true; modData.TOC.LeftForearm.IsCicatrized=true; player:getInventory():AddItem("TOC.MetalHook"); end if player:HasTrait("amputee3") then local cloth = player:getInventory():AddItem("TOC.ArmLeft_noArm"); player:setWornItem(cloth:getBodyLocation(), cloth); modData.TOC.LeftHand.IsCut=true; modData.TOC.LeftHand.IsOperated=true; modData.TOC.LeftForearm.IsCut=true; modData.TOC.LeftForearm.IsOperated=true; modData.TOC.LeftArm.IsCut=true; modData.TOC.LeftArm.IsOperated=true; modData.TOC.LeftArm.ToDisplay=true; modData.TOC.LeftArm.IsCicatrized=true; player:getInventory():AddItem("TOC.MetalHook"); end player:transmitModData() end end local function initTOCTraits() local amp1 = TraitFactory.addTrait("amputee1", getText("UI_trait_Amputee1"), -8, getText("UI_trait_Amputee1desc"), false, false); amp1:addXPBoost(Perks.LeftHand, 4); local amp2 = TraitFactory.addTrait("amputee2", getText("UI_trait_Amputee2"), -10, getText("UI_trait_Amputee2desc"), false, false); amp2:addXPBoost(Perks.LeftHand, 4); local amp3 = TraitFactory.addTrait("amputee3", getText("UI_trait_Amputee3"), -20, getText("UI_trait_Amputee3desc"), false, false); amp3:addXPBoost(Perks.LeftHand, 4); TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false); TraitFactory.setMutualExclusive("amputee1", "amputee2"); TraitFactory.setMutualExclusive("amputee1", "amputee3"); TraitFactory.setMutualExclusive("amputee2", "amputee3"); end Events.EveryHours.Add(everyHours); Events.EveryTenMinutes.Add(everyTenMinutes); Events.EveryOneMinute.Add(everyOneMinute); Events.OnCreatePlayer.Add(initVariable); Events.OnGameBoot.Add(initTOCTraits);