require "TimedActions/ISBaseTimedAction" JCIO_UninstallProsthesisAction = ISBaseTimedAction:derive("JCIO_UninstallProsthesisAction") function JCIO_UninstallProsthesisAction:isValid() if self.item ~= nil and self.is_prosthesis_equipped then return true else return false end end function JCIO_UninstallProsthesisAction:update() self.item:setJobDelta(self:getJobDelta()) end function JCIO_UninstallProsthesisAction:start() self.item:setJobType("Uninstall prothesis") self.item:setJobDelta(0.0); self:setActionAnim("WearClothing"); if self.item:IsClothing() then self:setAnimVariable("WearClothingLocation", "Jacket") elseif self.item:IsInventoryContainer() and self.item:canBeEquipped() ~= "" then self:setAnimVariable("WearClothingLocation", "Jacket") end self.character:setPrimaryHandItem(nil) self.character:setSecondaryHandItem(self.item) end function JCIO_UninstallProsthesisAction:stop() ISBaseTimedAction.stop(self); self.item:setJobDelta(0.0); end function JCIO_UninstallProsthesisAction:perform() self.item:getContainer():setDrawDirty(true) self.item:setJobDelta(0.0) if instanceof(self.item, "InventoryContainer") and self.item:canBeEquipped() ~= "" then self.character:removeFromHands(self.item) self.character:setWornItem(self.item:canBeEquipped(), self.item) getPlayerInventory(self.character:getPlayerNum()):refreshBackpacks() elseif self.item:getCategory() == "Clothing" then if self.item:getBodyLocation() ~= "" then self.character:setWornItem(self.item:getBodyLocation(), self.item) end end if self.patient ~= self.surgeon and isClient() then SendUnequipProsthesis(self.patient, self.part_name, self.item) else TheOnlyCure.TocUnequipProsthesis(self.patient, self.part_name, self.item) end ISBaseTimedAction.perform(self) end function JCIO_UninstallProsthesisAction:new(surgeon, patient, part_name) local o = ISBaseTimedAction.new(self, surgeon) local toc_limbs_data = patient:getModData().TOC.Limbs o.item = TocFindItemInProstBodyLocation(part_name, patient) o.character = surgeon -- For animation purposes o.patient = patient o.surgeon = surgeon o.part_name = part_name o.is_prosthesis_equipped = toc_limbs_data[part_name].is_prosthesis_equipped o.maxTime = 100; o.stopOnWalk = true; o.stopOnRun = true; o.ignoreHandsWounds = false; o.fromHotbar = true; -- just to disable hotbar:update() during the wearing if o.character:isTimedActionInstant() then o.maxTime = 1; end return o; end