-- TODO this needs to be moved away function TocGetKitInInventory(surgeon) local playerInv = surgeon:getInventory(); local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or playerInv:getItemFromType('TOC.Improvised_surgeon_kit') return item end -- Unequip Prosthesis local function PartNameToBodyLocationProsthesis(name) if name == "Right_Hand" then return "TOC_ArmRightProsthesis" end if name == "Right_LowerArm" then return "TOC_ArmRightProsthesis" end if name == "Right_UpperArm" then return "TOC_ArmRightProsthesis" end if name == "Left_Hand" then return "TOC_ArmLeftProsthesis" end if name == "Left_LowerArm" then return "TOC_ArmLeftProsthesis" end if name == "Left_UpperArm" then return "TOC_ArmLeftProsthesis" end end local function PartNameToBodyLocationAmputation(name) if name == "Right_Hand" then return "TOC_ArmRight" end if name == "Right_LowerArm" then return "TOC_ArmRight" end if name == "Right_UpperArm" then return "TOC_ArmRight" end if name == "Left_Hand" then return "TOC_ArmLeft" end if name == "Left_LowerArm" then return "TOC_ArmLeft" end if name == "Left_UpperArm" then return "TOC_ArmLeft" end if name == "Left_Foot" then return "TOC_LegLeft" end if name == "Right_Foot" then return "TOC_LegRight" end end function TocFindItemInProstBodyLocation(part_name, patient) -- Can't be used for online purposes, since we can't get the online inventory of another player local worn_items = patient:getWornItems() for i = 1, worn_items:size() - 1 do -- Maybe wornItems:size()-1 local item = worn_items:get(i):getItem() if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then return item end end end -- Debug cheat and update every minute for cicatrization function TocFindAmputationOrProsthesisName(part_name, player, choice) local worn_items = player:getWornItems() for i = 1, worn_items:size() - 1 do local item = worn_items:get(i):getItem() if choice == "Amputation" then if item:getBodyLocation() == PartNameToBodyLocationAmputation(part_name) then return item:getFullType() end elseif choice == "Prosthesis" then if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then return item:getFullType() end end end end ------------------------------------- -- Override and mod compat helper function TocPopulateCanBeHeldTable(can_be_held, limbs_data) for _, side in pairs(JCIO.sideNames) do can_be_held[side] = true if limbs_data[side .. "_Hand"].is_cut then if limbs_data[side .. "_LowerArm"].is_cut then if not limbs_data[side .. "_LowerArm"].is_prosthesis_equipped then can_be_held[side] = false end elseif not limbs_data[side .. "_Hand"].is_prosthesis_equipped then can_be_held[side] = false end end end end