--- A rly big thx to Fenris_Wolf and Chuck to help me with that. Love you guy ---Server side local TOC_Commands = {} -- TODO rework this TOC_Commands.SendServer = function(player, arg) local otherPlayer = getPlayerByOnlineID(arg["To"]) sendServerCommand(otherPlayer, "TOC", arg["command"], arg) end -- Cut Limb stuff TOC_Commands["AskDamageOtherPlayer"] = function(_, arg) local patient = getPlayerByOnlineID(arg[1]) local patient_id = arg[1] local part_name = arg[2] sendServerCommand(patient, "TOC", "AcceptDamageOtherPlayer", {patient_id, part_name}) end -------- ANIMATIONS TOC_Commands["NotifyNewCrawlAnimation"] = function(player, args) sendServerCommand("TOC", "SetCrawlAnimation", {id = args.id, check = args.check}) end -- CHEATING STUFF TOC_Commands["AskToResetEverything"] = function(_, arg) local clicked_player = getPlayerByOnlineID(arg[1]) sendServerCommand(clicked_player, "TOC", "ResetEverything", {}) end TOC_Commands.AskStopAmputationSound = function(_, args) print("TOC: We're in AskStopAmputationSound") sendServerCommand("TOC", "StopAmputationSound", {surgeon_id = args.surgeon_id}) end TOC_Commands.ChangePlayerState = function(playerObj, args) ModData.get("TOC_PLAYER_DATA")[playerObj:getUsername()] = args ModData.transmit("TOC_PLAYER_DATA") end ------ Global Mod Data ----------- function TOC_OnInitGlobalModData() ModData.getOrCreate("TOC_PLAYER_DATA") end Events.OnInitGlobalModData.Add(TOC_OnInitGlobalModData) ------------------------------------------------------ TOC_Commands.OnClientCommand = function(module, command, playerObj, args) print("TOC: Running ClientCommand " .. command) if module == 'TOC' and TOC_Commands[command] then TOC_Commands[command](playerObj, args) end end Events.OnClientCommand.Add(TOC_Commands.OnClientCommand)