-- Synchronization and MP related stuff local Commands = {} Commands["ResponseCanAct"] = function(arg) print("TOC: ResponseCanAct") local ui = GetConfirmUIMP() ui.responseReceive = true ui.responseAction = arg["toSend"][2] ui.responsePartName = arg["toSend"][1] ui.responseCan = arg["toSend"][3] ui.responseUserName = getPlayerByOnlineID(arg["From"]):getUsername() ui.responseActionIsBitten = getPlayerByOnlineID(arg["From"]):getBodyDamage():getBodyPart(TocGetBodyPartTypeFromPartName(ui .responsePartName)):bitten() end function SendCutLimb(player, part_name, surgeon_factor, bandage_table, painkiller_table) local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "CutLimb" arg["toSend"] = { part_name, surgeon_factor, bandage_table, painkiller_table } sendClientCommand("TOC", "SendServer", arg) end function SendOperateLimb(player, part_name, surgeon_factor, use_oven) local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "OperateLimb" arg["toSend"] = { part_name, surgeon_factor, use_oven } sendClientCommand("TOC", "SendServer", arg) end function SendEquipProsthesis(player, part_name, prosthesis_base_name) local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "EquipProsthesis" arg["toSend"] = { part_name, prosthesis_base_name} sendClientCommand("TOC", "SendServer", arg) end function SendUnequipProsthesis(player, part_name, equipped_prosthesis) local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "UnequipProsthesis" arg["toSend"] = { part_name, equipped_prosthesis} sendClientCommand("TOC", "SendServer", arg) end function AskCanCutLimb(player, part_name) GetConfirmUIMP().responseReceive = false local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "CanCutLimb" arg["toSend"] = part_name sendClientCommand("TOC", "SendServer", arg) end function AskCanOperateLimb(player, part_name) GetConfirmUIMP().responseReceive = false local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "CanOperateLimb" arg["toSend"] = part_name sendClientCommand("TOC", "SendServer", arg) end function AskCanEquipProsthesis(player, part_name) GetConfirmUIMP().responseReceive = false local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "CanEquipProsthesis" arg["toSend"] = part_name sendClientCommand("TOC", "SendServer", arg) end function AskCanUnequipProsthesis(player, part_name) GetConfirmUIMP().responseReceive = false local arg = {} arg["From"] = getPlayer():getOnlineID() arg["To"] = player:getOnlineID() arg["command"] = "CanUnequipProsthesis" arg["toSend"] = part_name sendClientCommand("TOC", "SendServer", arg) end -- Patient (receive) Commands["CutLimb"] = function(arg) local arg = arg["toSend"] TheOnlyCure.CutLimb(arg[1], arg[2], arg[3], arg[4]) end Commands["OperateLimb"] = function(arg) local arg = arg["toSend"] TheOnlyCure.OperateLimb(arg[1], arg[2], arg[3]) end Commands["EquipProsthesis"] = function(arg) -- part_name = arg[1] -- prosthesis = arg[2] local arg = arg["toSend"] TheOnlyCure.EquipProsthesis(arg[1], arg[2]) end Commands["UnequipProsthesis"] = function(arg) -- part_name = arg[1] local arg = arg["toSend"] TheOnlyCure.UnequipProsthesis(arg[1]) end Commands["CanCutLimb"] = function(arg) local part_name = arg["toSend"] arg["To"] = arg["From"] arg["From"] = getPlayer():getOnlineID() arg["command"] = "ResponseCanAct" arg["toSend"] = { part_name, "Cut", CheckIfCanBeCut(part_name) } sendClientCommand("TOC", "SendServer", arg) end Commands["CanOperateLimb"] = function(arg) local part_name = arg["toSend"] arg["To"] = arg["From"] arg["From"] = getPlayer():getOnlineID() arg["command"] = "ResponseCanAct" arg["toSend"] = { part_name, "Operate", CheckIfCanBeOperated(part_name) } sendClientCommand("TOC", "SendServer", arg) end Commands["CanEquipProsthesis"] = function(arg) local part_name = arg["toSend"] arg["To"] = arg["From"] arg["From"] = getPlayer():getOnlineID() arg["command"] = "ResponseCanAct" arg["toSend"] = { part_name, "Equip", true } -- FIXME true just for test sendClientCommand("TOC", "SendServer", arg) end Commands["CanUnequipProsthesis"] = function(arg) local part_name = arg["toSend"] arg["To"] = arg["From"] arg["From"] = getPlayer():getOnlineID() arg["command"] = "ResponseCanAct" arg["toSend"] = { part_name, "Unequip", true } -- FIXME true just for test sendClientCommand("TOC", "SendServer", arg) end Commands["CanResetEverything"] = function(arg) local part_name = "RightHand" --useless arg["To"] = arg["From"] arg["From"] = getPlayer():getOnlineID() arg["command"] = "ResponseCanAct" arg["toSend"] = { part_name, "Cut", true } sendClientCommand("TOC", "SendServer", arg) end Commands["ResetEverything"] = function(arg) local arg = arg["toSend"] TocResetEverything() end -- Cheating stuff Commands["AcceptResetEverything"] = function(arg) local clicked_player = getPlayerByOnlineID(arg[1]) -- TODO delete this TocResetEverything() end -- Cut Limb stuff Commands["AcceptDamageOtherPlayer"] = function(arg) local patient_id = arg[1] local patient = getPlayerByOnlineID(arg[1]) local part_name = arg[2] TocDamagePlayerDuringAmputation(patient, part_name) end -- Base stuff local function OnTocServerCommand(module, command, args) if module == 'TOC' then print("TOC: On Toc Server Command " .. command) if Commands[command] then print("Found command, executing it now") args = args or {} Commands[command](args) end end end Events.OnServerCommand.Add(OnTocServerCommand) ---------------------------------- TEST ----------------------------- function TOC_OnReceiveGlobalModData(key, modData) if modData then ModData.remove(key) ModData.add(key, modData) end end Events.OnReceiveGlobalModData.Add(TOC_OnReceiveGlobalModData) function TOC_OnConnected() ModData.request("TOC_PLAYER_DATA") end Events.OnConnected.Add(TOC_OnConnected)