local StaticData = require("TOC/StaticData") ------------------------ local CommandsData = {} CommandsData.modules = { TOC_DEBUG = "TOC_DEBUG", TOC_RELAY = "TOC_RELAY" } CommandsData.client = { Relay = { ReceiveDamageDuringAmputation = "ReceiveDamageDuringAmputation", ---@alias receiveDamageDuringAmputationParams {surgeonNum : number, limbName : string} ReceiveExecuteAmputationAction = "ReceiveExecuteAmputationAction" ---@alias receiveExecuteAmputationActionParams {surgeonNum : number, limbName : string} } } CommandsData.server = { Debug = { PrintTocData = "PrintTocData", ---@alias printTocDataParams {username : string} PrintAllTocData = "PrintAllTocData" }, Relay = { RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string} RelayExecuteAmputationAction = "RelayExecuteAmputationAction" ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string} } } ---Get the correct key for that particular player to be used in the global mod data table ---@param username string ---@return string function CommandsData.GetKey(username) return StaticData.MOD_NAME .. "_" .. username end return CommandsData