-- TODO this needs to be moved away function TOC_Common.GetKitInInventory(surgeon) local playerInv = surgeon:getInventory() local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or playerInv:getItemFromType('TOC.Improvised_surgeon_kit') return item end -- Unequip Prosthesis local function PartNameToBodyLocationProsthesis(name) if name == "Right_Hand" then return "TOC_ArmRightProsthesis" end if name == "Right_LowerArm" then return "TOC_ArmRightProsthesis" end if name == "Right_UpperArm" then return "TOC_ArmRightProsthesis" end if name == "Left_Hand" then return "TOC_ArmLeftProsthesis" end if name == "Left_LowerArm" then return "TOC_ArmLeftProsthesis" end if name == "Left_UpperArm" then return "TOC_ArmLeftProsthesis" end end local function PartNameToBodyLocationAmputation(name) if name == "Right_Hand" then return "TOC_ArmRight" end if name == "Right_LowerArm" then return "TOC_ArmRight" end if name == "Right_UpperArm" then return "TOC_ArmRight" end if name == "Left_Hand" then return "TOC_ArmLeft" end if name == "Left_LowerArm" then return "TOC_ArmLeft" end if name == "Left_UpperArm" then return "TOC_ArmLeft" end if name == "Left_Foot" then return "TOC_LegLeft" end if name == "Right_Foot" then return "TOC_LegRight" end end function TOC_Common.FindItemInProstBodyLocation(partName, patient) -- Can't be used for online purposes, since we can't get the online inventory of another player local wornItems = patient:getWornItems() -- Particular case where i= 1 and size - 1 I guess? for i = 1, wornItems:size() - 1 do local item = wornItems:get(i):getItem() if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then return item end end end -- Debug cheat and update every minute for cicatrization function TOC_Common.FindAmputationOrProsthesisName(partName, player, choice) local wornItems = player:getWornItems() for i = 1, wornItems:size() - 1 do local item = wornItems:get(i):getItem() if choice == "Amputation" then if item:getBodyLocation() == PartNameToBodyLocationAmputation(partName) then return item:getFullType() end elseif choice == "Prosthesis" then if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then return item:getFullType() end end end end