local ModDataHandler = require("TOC_ModDataHandler") local StaticData = require("TOC_StaticData") ----------- ---@class PlayerHandler local PlayerHandler = {} ---Setup player modData ---@param _ nil ---@param playerObj IsoPlayer function PlayerHandler.InitializePlayer(_, playerObj) PlayerHandler.modDataHandler = ModDataHandler:new(playerObj) PlayerHandler.modDataHandler:setup() end ---... ---@param playerObj IsoPlayer function PlayerHandler.ManageTraits(playerObj) for k,v in pairs(StaticData.TRAITS_BP) do if playerObj:HasTrait(k) then PlayerHandler.ForceCutLimb(v) end end -- -- Setup traits -- if player:HasTrait("Amputee_Hand") then -- TOC.CutLimbForTrait(player, modData.TOC, "Left_Hand") -- elseif player:HasTrait("Amputee_LowerArm") then -- TOC.CutLimbForTrait(player, modData.TOC, "Left_LowerArm") -- elseif player:HasTrait("Amputee_UpperArm") then -- TOC.CutLimbForTrait(player, modData.TOC, "Left_UpperArm") -- end end ---comment ---@param limbName string function PlayerHandler.ForceCutLimb(limbName) PlayerHandler.modDataHandler:setCutLimb(limbName, true, true, true) -- TODO Spawn amputation item end return PlayerHandler