module TOC { imports { Base } /****************** Cloth that look like a cut arm ******************/ item ArmRight_noHand { Type = Clothing, DisplayName = Amputated right hand, ClothingItem = ArmRight_noHand, BodyLocation = ArmRight, Weight = 0, CombatSpeedModifier = 0.9, /*BloodLocation = UpperArms;LowerArms,*/ Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, } item ArmRight_noForearm { Type = Clothing, DisplayName = Amputated right forearm, ClothingItem = ArmRight_noForeArm, BodyLocation = ArmRight, Weight = 0, CombatSpeedModifier = 0.8, BloodLocation = UpperArms;LowerArms, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, } item ArmRight_noArm { Type = Clothing, DisplayName = Amputated entire right arm, ClothingItem = ArmRight_noArm, BodyLocation = ArmRight, /*BloodLocation = UpperArms,*/ Weight = 0, CombatSpeedModifier = 0.7, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, } item ArmLeft_noHand { Type = Clothing, DisplayName = Amputated left hand, ClothingItem = ArmLeft_noHand, BodyLocation = ArmLeft, Weight = 0, CombatSpeedModifier = 0.9, /*BloodLocation = UpperArms;LowerArms,*/ Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, } item ArmLeft_noForearm { Type = Clothing, DisplayCategory = Amputation, DisplayName = Amputated left forearm, ClothingItem = ArmLeft_noForeArm, BodyLocation = ArmLeft, Weight = 0, CombatSpeedModifier = 0.8, BloodLocation = UpperArms;LowerArms, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, } item ArmLeft_noArm { Type = Clothing, DisplayName = Amputated entire left arm, ClothingItem = ArmLeft_noArm, BodyLocation = ArmLeft, Weight = 0, CombatSpeedModifier = 0.7, /*BloodLocation = UpperArms,*/ Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, } /************************ Other items ************************/ item Improvised_surgeon_kit { Type = Normal, Weight = 0.1, DisplayCategory = Surgeon_kit, DisplayName = Improvised surgeon kit, Tooltip = Tooltip_Improvised_surgeon_kit, Icon = surgeonKit, } item Surgeon_kit { Type = Normal, Weight = 0.2, DisplayCategory = Surgeon_kit, DisplayName = Surgeon kit, Tooltip = Tooltip_Surgeon_kit, Icon = surgeonKit, } item Real_surgeon_kit { Type = Normal, Weight = 0.3, DisplayCategory = Surgeon_kit, DisplayName = Real surgeon kit, Tooltip = Tooltip_Real_surgeon_kit, Icon = surgeonKit, } /************************ Prothese cloth ************************/ /* TODO make these not clothing so we cant equip them but only install them via the menu or context menu*/ item WoodenHook_right_noHand { Weight = 1, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_woodenHook, ClothingItem = ArmRight_WoodenHook, BodyLocation = ArmRight_Prot, BloodLocation = Hands, Icon = woodenHook, Tooltip = Tooltip_equip_prothesis_hand, WaterResistance = 15, } item WoodenHook_left_noHand { Weight = 1, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_woodenHook, ClothingItem = ArmLeft_WoodenHook, BodyLocation = ArmLeft_Prot, BloodLocation = Hands, Icon = woodenHook, Tooltip = Tooltip_equip_prothesis_hand, WaterResistance = 15, } item MetalHook_right_noHand { Weight = 0.5, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHook, ClothingItem = ArmRight_MetalHook, BodyLocation = ArmRight_Prot, BloodLocation = Hands, Icon = metalHook, Tooltip = Tooltip_equip_prothesis_hand, WaterResistance = 13, } item MetalHook_left_noHand { Weight = 0.5, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHook, ClothingItem = ArmLeft_MetalHook, BodyLocation = ArmLeft_Prot, BloodLocation = Hands, Icon = metalHook, Tooltip = Tooltip_equip_prothesis_hand, WaterResistance = 13, } item MetalHand_right_noHand { Weight = 0.3, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHand, ClothingItem = ArmRight_MetalHamd, BodyLocation = ArmRight_Prot, BloodLocation = Hands, Icon = metalHand, Tooltip = Tooltip_equip_prothesis_hand, WaterResistance = 11, } item MetalHand_left_noHand { Weight = 0.3, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHand, ClothingItem = ArmLeft_MetalHand, BodyLocation = ArmLeft_Prot, BloodLocation = Hands, Icon = metalHand, Tooltip = Tooltip_equip_prothesis_hand", WaterResistance = 11, } item WoodenHook_right_noForearm { Weight = 2, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_woodenHook, ClothingItem = ArmRight_WoodenHook_fore, BodyLocation = ArmRight_Prot, BloodLocation = LowerArms;Hands, Icon = woodenHook, Tooltip = Tooltip_equip_prothesis_fore, WaterResistance = 16, } item WoodenHook_left_noForearm { Weight = 2, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_woodenHook, ClothingItem = ArmLeft_WoodenHook_fore, BodyLocation = ArmLeft_Prot, BloodLocation = LowerArms;Hands, Icon = woodenHook, Tooltip = Tooltip_equip_prothesis_fore, WaterResistance = 16, } item MetalHook_right_noForearm { Weight = 1.5, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHook, ClothingItem = ArmRight_MetalHook_fore, BodyLocation = ArmRight_Prot, BloodLocation = LowerArms;Hands, Icon = metalHook, Tooltip = Tooltip_equip_prothesis_fore, WaterResistance = 14, } item MetalHook_left_noForearm { Weight = 1.5, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHook, ClothingItem = ArmLeft_MetalHook_fore, BodyLocation = ArmLeft_Prot, BloodLocation = LowerArms;Hands, Icon = metalHook, Tooltip = Tooltip_equip_prothesis_fore, WaterResistance = 14, } item MetalHand_right_noForearm { Weight = 1.2, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHand, ClothingItem = ArmRight_MetalHand_fore, BodyLocation = ArmRight_Prot, BloodLocation = LowerArms;Hands, Icon = metalHand, Tooltip = Tooltip_equip_prothesis_fore, WaterResistance = 12, } item MetalHand_left_noForearm { Weight = 1.2, Type = Clothing, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHand, ClothingItem = ArmLeft_MetalHand_fore, BodyLocation = ArmLeft_Prot, BloodLocation = LowerArms;Hands, Icon = metalHand, Tooltip = Tooltip_equip_prothesis_fore, WaterResistance = 12, } /************************ Prothese items ************************/ /* TODO make it clothing same as amputations */ item WoodenHook { Weight = 1, Type = Normal, DisplayCategory = Prosthesis, DisplayName = DisplayName_woodenHook, Icon = woodenHook, Tooltip = Tooltip_prothesis_hand, } item MetalHook { Weight = 0.5, Type = Normal, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHook, Icon = metalHook, Tooltip = Tooltip_prothesis_hand, } item MetalHand { Weight = 0.3, Type = Normal, DisplayCategory = Prosthesis, DisplayName = DisplayName_metalHand, Icon = metalHand, Tooltip = Tooltip_prothesis_hand, } /**************************** Mags ****************************/ item SurgeonMag1 { Weight = 0.1, Type = Literature, DisplayName = , Icon = surgeonMag1, TeachedRecipes = Combine improvised surgeon kit, ReplaceOnUse = SurgeonMag1, Tooltip = Tooltip_SurgeonMag1, } item SurgeonMag2 { Weight = 0.1, Type = Literature, DisplayName = , Icon = surgeonMag2, TeachedRecipes = Combine surgeon kit, ReplaceOnUse = SurgeonMag2, Tooltip = Tooltip_SurgeonMag2, } item SurgeonMag3 { Weight = 0.1, Type = Literature, DisplayName = , Icon = surgeonMag3, TeachedRecipes = Combine real surgeon kit, ReplaceOnUse = SurgeonMag3, Tooltip = Tooltip_SurgeonMag3, } item ProthesisMag1 { Weight = 0.1, Type = Literature, DisplayName = , Icon = ProthesisMag1, TeachedRecipes = Make wooden hook, ReplaceOnUse = ProthesisMag1, Tooltip = Tooltip_ProthesisMag1, } item ProthesisMag2 { Weight = 0.1, Type = Literature, DisplayName = , Icon = ProthesisMag2, TeachedRecipes = Make metal hook, ReplaceOnUse = ProthesisMag2, Tooltip = Tooltip_ProthesisMag2, } item ProthesisMag3 { Weight = 0.1, Type = Literature, DisplayName = , Icon = ProthesisMag3, TeachedRecipes = Make metal hand, ReplaceOnUse = ProthesisMag3, Tooltip = Tooltip_ProthesisMag2, } }