module TOC { imports { Base } /****************** TOP ******************/ item Prost_HookArm_L { ItemType = base:Clothing, DisplayCategory = Prosthesis, DisplayName = ProstArmHook, ClothingItem = Prost_HookArm_L, ClothingItemExtra = Prost_HookArm_R, ClothingItemExtraOption = InstallProstRight, clothingExtraSubmenu = InstallProstLeft, BodyLocation = toc:ArmProst_L, Weight = 1.5, CombatSpeedModifier = 1.05, BloodLocation = UpperArms;UpperBody, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, CanHaveHoles = false, Icon = armProsthetic, WorldStaticModel = prostheticArmHook, } item Prost_HookArm_R { ItemType = base:Clothing, DisplayCategory = Prosthesis, DisplayName = ProstArmHook, ClothingItem = Prost_HookArm_R, ClothingItemExtra = Prost_HookArm_L, ClothingItemExtraOption = InstallProstLeft, clothingExtraSubmenu = InstallProstRight, BodyLocation = toc:ArmProst_R, Weight = 1.5, CombatSpeedModifier = 1.05, BloodLocation = UpperArms;UpperBody, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, CanHaveHoles = false, Icon = armProsthetic, WorldStaticModel = prostheticArmHook, } item Prost_NormalArm_L { ItemType = base:Clothing, DisplayCategory = Prosthesis, DisplayName = ProstArmHook, ClothingItem = Prost_NormalArm_L, ClothingItemExtra = Prost_NormalArm_R, ClothingItemExtraOption = InstallProstRight, clothingExtraSubmenu = InstallProstLeft, BodyLocation = toc:ArmProst_L, Weight = 2, CombatSpeedModifier = 1.1, BloodLocation = UpperArms;UpperBody, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, CanHaveHoles = false, Icon = armProsthetic, WorldStaticModel = prostheticArm, } item Prost_NormalArm_R { ItemType = base:Clothing, DisplayCategory = Prosthesis, DisplayName = ProstArmHook, ClothingItem = Prost_NormalArm_R, ClothingItemExtra = Prost_NormalArm_L, ClothingItemExtraOption = InstallProstLeft, clothingExtraSubmenu = InstallProstRight, BodyLocation = toc:ArmProst_R, Weight = 2, CombatSpeedModifier = 1.1, BloodLocation = UpperArms;UpperBody, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, CanHaveHoles = false, Icon = armProsthetic, WorldStaticModel = prostheticArm, } }