------------------------------------------ -------------- THE ONLY CURE ------------- ------------------------------------------ ------------- CLIENT COMMANDS ------------ local ClientCommands = {} -- Main handler of base functions for TOC, based on the original work for TOC ClientCommands.SendServer = function(_, arg) local otherPlayer = getPlayerByOnlineID(arg["To"]) sendServerCommand(otherPlayer, "TOC", arg["command"], arg) end -- Cutting Limbs ClientCommands.AskDamageOtherPlayer = function(_, arg) local patient = getPlayerByOnlineID(arg[1]) local patient_id = arg[1] local partName = arg[2] sendServerCommand(patient, "TOC", "AcceptDamageOtherPlayer", {patient_id, partName}) end ClientCommands.AskStopAmputationSound = function(_, args) print("TOC: We're in AskStopAmputationSound") sendServerCommand("TOC", "StopAmputationSound", {surgeon_id = args.surgeonID}) end -- Animations ClientCommands.NotifyNewCrawlAnimation = function(_, args) sendServerCommand("TOC", "SetCrawlAnimation", {id = args.id, check = args.check}) end -- Cheats ClientCommands.AskToResetEverything = function(_, arg) local clickedPlayer = getPlayerByOnlineID(arg[1]) sendServerCommand(clickedPlayer, "TOC", "ResetEverything", {}) end -- Global Mod Data data handler ClientCommands.ChangePlayerState = function(playerObj, args) ModData.get("TOC_PLAYER_DATA")[playerObj:getUsername()] = args ModData.transmit("TOC_PLAYER_DATA") end ------ Global Mod Data ----------- local function OnInitGlobalModData() ModData.getOrCreate("TOC_PLAYER_DATA") end Events.OnInitGlobalModData.Add(OnInitGlobalModData) ------------------------------------------------------ local function OnClientCommand(module, command, playerObj, args) if module == 'TOC' and ClientCommands[command] then ClientCommands[command](playerObj, args) end end Events.OnClientCommand.Add(OnClientCommand)