if isClient() then return end local ServerDataHandler = {} ServerDataHandler.modData = {} ---Get the server mod data table containing that player TOC data ---@param key string ---@return tocModData function ServerDataHandler.GetTable(key) return ServerDataHandler.modData[key] end function ServerDataHandler.AddTable(key, table) ModData.add(key, table) -- Add it to the server mod data ServerDataHandler.modData[key] = table end Events.OnReceiveGlobalModData.Add(ServerDataHandler.AddTable) return ServerDataHandler