-- VARIOUS CHECKS -- if TheOnlyCure == nil then TheOnlyCure = {} end ----------------------------------------- -- MP HANDLING CHECKS function CheckIfCanBeCut(part_name, limbs_data) if limbs_data == nil then limbs_data = getPlayer():getModData().TOC.Limbs end local check = (not limbs_data[part_name].is_cut) and (not CheckIfProsthesisAlreadyInstalled(limbs_data, part_name)) return check end function CheckIfCanBeOperated(part_name, limbs_data) if limbs_data == nil then limbs_data = getPlayer():getModData().TOC.Limbs end return limbs_data[part_name].is_operated == false and limbs_data[part_name].is_amputation_shown end function CheckIfProsthesisCanBeEquipped(part_name) local limbs_data = getPlayer():getModData().TOC.Limbs return limbs_data[part_name].is_cauterized or limbs_data[part_name].is_cicatrized -- check if prosthesis is in the surgeon inventory... we need to get it before end function CheckIfProsthesisCanBeUnequipped(part_name) -- TODO we should get item here to be sure that we can do this action instead of relying on some later checks return true end ------------------------------- function CheckIfProsthesisAlreadyInstalled(limbs_data, part_name) local r = "Right" local l = "Left" if string.find(part_name, r) then return (limbs_data[r .. "_Hand"].is_prosthesis_equipped or limbs_data[r .. "_LowerArm"].is_prosthesis_equipped) elseif string.find(part_name, l) then return (limbs_data[l .. "_Hand"].is_prosthesis_equipped or limbs_data[l .. "_LowerArm"].is_prosthesis_equipped) end end