local StaticData = require("TOC_StaticData") ---------------- ---@alias amputationTable { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean? } ---------------- -- TODO This class should handle all the stuff related to the mod data ---@class ModDataHandler ---@field playerObj IsoPlayer local ModDataHandler = {} ---@param playerObj IsoPlayer ---@return ModDataHandler function ModDataHandler:new(playerObj) local o = {} setmetatable(o, self) self.__index = self o.playerObj = playerObj ModDataHandler.instance = o return o end ---Setup a newly instanced ModDataHandler function ModDataHandler:setup() local modData = self.playerObj:getModData()[StaticData.MOD_NAME] if modData == nil or modData.Hand_L == nil or modData.Hand_L.isCut == nil then self:createData() end -- TODO Check compatibility or do we just skip it at this point? end function ModDataHandler:createData() print("TOC: createData") local modData = self.playerObj:getModData() modData[StaticData.MOD_NAME] = {} ---@type amputationTable local defaultParams = {isCut = false, isInfected = false, isOperated = false, isCicatrized = false, isCauterized = false, isDependant = false} local test = StaticData.LIMBS_STRINGS -- Initialize limbs for i=1, #StaticData.LIMBS_STRINGS do local limbName = StaticData.LIMBS_STRINGS[i] modData[StaticData.MOD_NAME][limbName] = {} self:setLimbParams(StaticData.LIMBS_STRINGS[i], defaultParams, 0) end end ----------------- --* Setters *-- ---Set isCut ---@param limbName string ---@param isCut boolean function ModDataHandler:setIsCut(limbName, isCut) self.playerObj:getModData()[StaticData.MOD_NAME][limbName].isCut = isCut end ---Set isInfected ---@param limbName string ---@param isInfected boolean function ModDataHandler:setIsInfected(limbName, isInfected) self.playerObj:getModData()[StaticData.MOD_NAME][limbName].isInfected = isInfected end ----------------- --* Getters *-- ---Get isCut ---@param limbName string ---@return boolean function ModDataHandler:getIsCut(limbName) return self.playerObj:getModData()[StaticData.MOD_NAME][limbName].isCut end --* Limbs data handling *-- ---Set a limb and its dependend limbs as cut ---@param limbName string ---@param isOperated boolean ---@param isCicatrized boolean ---@param isCauterized boolean ---@param surgeonFactor number? function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauterized, surgeonFactor) local cicatrizationTime = 0 if isCicatrized == false or isCauterized == false then cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor end ---@type amputationTable local params = {isCut = true, isInfected = false, isOperated = isOperated, isCicatrized = isCicatrized, isCauterized = isCauterized, isDependant = false} self:setLimbParams(limbName, params, cicatrizationTime) for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i] -- We don't care about isOperated, isCicatrized, isCauterized since this is depending on another limb -- Same story for cicatrizationTime, which will be 0 self:setLimbParams(dependedLimbName, {isCut = true, isInfected = false, isDependant = true}, 0) end end ---Internal use only, set a limb data ---@param limbName string ---@param ampStatus amputationTable {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant} ---@param cicatrizationTime integer? ---@private function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime) local limbData = self.playerObj:getModData()[StaticData.MOD_NAME][limbName] if ampStatus.isCut ~= nil then limbData.isCut = ampStatus.isCut end if ampStatus.isInfected ~= nil then limbData.isInfected = ampStatus.isInfected end if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end if ampStatus.isDependant ~= nil then limbData.isDependant = ampStatus.isDependant end if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end end return ModDataHandler