module TOC { imports { Base } /****************** Clothing that look like a cut limb ******************/ item Amputation_Hand_R { Type = Clothing, DisplayName = Amputated right hand, ClothingItem = Amputation_Hand_R, BodyLocation = TOC_ArmRight, Weight = 0, CombatSpeedModifier = 0.9, BloodLocation = Hands;LowerArms, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, CanHaveHoles = false, } item Amputation_ForeArm_R { Type = Clothing, DisplayName = Amputated right forearm, ClothingItem = Amputation_ForeArm_R, BodyLocation = TOC_ArmRight, Weight = 0, CombatSpeedModifier = 0.8, BloodLocation = UpperArms;LowerArms, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, CanHaveHoles = false, } item Amputation_UpperArm_R { Type = Clothing, DisplayName = Amputated entire right arm, ClothingItem = Amputation_UpperArm_R, BodyLocation = TOC_ArmRight, BloodLocation = UpperArms;UpperBody, Weight = 0, CombatSpeedModifier = 0.7, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, CanHaveHoles = false, } item Amputation_Hand_L { Type = Clothing, DisplayName = Amputated left hand, ClothingItem = Amputation_Hand_L, BodyLocation = TOC_ArmLeft, Weight = 0, CombatSpeedModifier = 0.9, BloodLocation = Hands;LowerArms, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, CanHaveHoles = false, } item Amputation_ForeArm_L { Type = Clothing, DisplayCategory = Amputation, DisplayName = Amputated left forearm, ClothingItem = Amputation_ForeArm_L, BodyLocation = TOC_ArmLeft, Weight = 0, CombatSpeedModifier = 0.8, BloodLocation = UpperArms;LowerArms, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, CanHaveHoles = false, } item Amputation_UpperArm_L { Type = Clothing, DisplayName = Amputated entire left arm, ClothingItem = Amputation_UpperArm_L, BodyLocation = TOC_ArmLeft, Weight = 0, CombatSpeedModifier = 0.7, BloodLocation = UpperArms;UpperBody, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 1.0, Icon = genericAmputation, CanHaveHoles = false, } }