local StaticData = require("TOC_StaticData.lua") ---------------- ---@class ModDataHandler local ModDataHandler = {} -- TODO This class should handle all the stuff related to the mod data ---... ---@param playerObj IsoPlayer function ModDataHandler.Setup(playerObj) ModDataHandler.player = playerObj end -------------------- function ModDataHandler.GetModData() return ModDataHandler.player:getModData()[StaticData.MOD_NAME] end