function GetBodyParts() local bodyparts = { "RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"} return bodyparts end function GetLimbsBodyPartTypes() return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R, BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L} end function GetOtherBodyPartTypes() return {BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head, BodyPartType.Neck, BodyPartType.Groin, BodyPartType.UpperLeg_L, BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L, BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R, BodyPartType.Back} end function GetAcceptingProsthesisBodyParts() function GetLimbsBodyPartTypes() return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.Hand_L, BodyPartType.ForeArm_L} end end function find_clothName_TOC(bodyPart) if bodyPart:getType() == BodyPartType.Hand_R then return "TOC.ArmRight_noHand" elseif bodyPart:getType() == BodyPartType.ForeArm_R then return "TOC.ArmRight_noForearm" elseif bodyPart:getType() == BodyPartType.UpperArm_R then return "TOC.ArmRight_noArm" elseif bodyPart:getType() == BodyPartType.Hand_L then return "TOC.ArmLeft_noHand" elseif bodyPart:getType() == BodyPartType.ForeArm_L then return "TOC.ArmLeft_noForearm" elseif bodyPart:getType() == BodyPartType.UpperArm_L then return "TOC.ArmLeft_noArm" else return nil end end function getDisplayText_TOC(name) if name == "RightHand" then return getText("UI_ContextMenu_RightHand") end if name == "RightForearm" then return getText("UI_ContextMenu_RightForearm") end if name == "RightArm" then return getText("UI_ContextMenu_RightArm") end if name == "LeftHand" then return getText("UI_ContextMenu_LeftHand") end if name == "LeftForearm" then return getText("UI_ContextMenu_LeftForearm") end if name == "LeftArm" then return getText("UI_ContextMenu_LeftArm") end end function TheOnlyCure.GetBodyPartTypeFromBodyPart(part_name) if part_name == "RightHand" then return BodyPartType.Hand_R end if part_name == "RightForearm" then return BodyPartType.ForeArm_R end if part_name == "RightArm" then return BodyPartType.UpperArm_R end if part_name == "LeftHand" then return BodyPartType.Hand_L end if part_name == "LeftForearm" then return BodyPartType.ForeArm_L end if part_name == "LeftArm" then return BodyPartType.UpperArm_L end end function TOC_getBodyPart(name) --TODO Delete this if name == "RightHand" then return BodyPartType.Hand_R end if name == "RightForearm" then return BodyPartType.ForeArm_R end if name == "RightArm" then return BodyPartType.UpperArm_R end if name == "LeftHand" then return BodyPartType.Hand_L end if name == "LeftForearm" then return BodyPartType.ForeArm_L end if name == "LeftArm" then return BodyPartType.UpperArm_L end end function find_clothName2_TOC(name) if name == "RightHand" then return "TOC.ArmRight_noHand" end if name == "RightForearm" then return "TOC.ArmRight_noForearm" end if name == "RightArm" then return "TOC.ArmRight_noArm" end if name == "LeftHand" then return "TOC.ArmLeft_noHand" end if name == "LeftForearm" then return "TOC.ArmLeft_noForearm" end if name == "LeftArm" then return "TOC.ArmLeft_noArm" end end function find_protheseID_TOC(item) local itemType = item:getType() if string.find(itemType, "WoodenHook") then return 1 elseif string.find(itemType, "MetalHook") then return 2 elseif string.find(itemType, "MetalHand") then return 3 else return 0 end end function find_protheseFact_TOC(item) local itemType = item:getType() if string.find(itemType, "WoodenHook") and string.find(itemType, "noHand") then return 1.5 elseif string.find(itemType, "WoodenHook") and string.find(itemType, "noForearm") then return 1.65 elseif string.find(itemType, "MetalHook") and string.find(itemType, "noHand") then return 1.3 elseif string.find(itemType, "MetalHook") and string.find(itemType, "noForearm") then return 1.45 elseif string.find(itemType, "MetalHand") and string.find(itemType, "noHand") then return 1.1 elseif string.find(itemType, "MetalHand") and string.find(itemType, "noForearm") then return 1.25 end end function CanBeCut(partName) return not getPlayer():getModData().TOC[partName].is_cut end function CanBeOperate(partName) return getPlayer():getModData().TOC[partName].is_cut and not getPlayer():getModData().TOC[partName].is_operated and not getPlayer():getModData().TOC[partName].is_cicatrized end