------------------------------------------ -------------- THE ONLY CURE ------------- ------------------------------------------ ------------- LOCAL ACTIONS -------------- --Used to handle SP scenarios if TOC_LocalActions == nil then TOC_LocalActions = {} end function TOC_LocalActions.Cut(_, player, partName) if TOC_Common.GetSawInInventory(player) ~= nil then ISTimedActionQueue.add(TOC_CutLimbAction:new(player, player, partName)) else player:Say("I don't have a saw on me") end end function TOC_LocalActions.Operate(_, player, partName, useOven) if useOven then ISTimedActionQueue.add(TOC_OperateLimbAction:new(player, player, _, partName, useOven)); else local kit = TOC_Common.GetKitInInventory(player) if kit ~= nil then ISTimedActionQueue.add(TOC_OperateLimbAction:new(player, player, kit, partName, false)) else player:Say("I don't have a kit on me") end end end -- TODO This is gonna get deleted function TOC_LocalActions.EquipProsthesis(_, player, partName) local surgeonInv = player:getInventory() local prosthesisToEquip = surgeonInv:getItemFromType('TOC.MetalHand') or surgeonInv:getItemFromType('TOC.MetalHook') or surgeonInv:getItemFromType('TOC.WoodenHook') if prosthesisToEquip then ISTimedActionQueue.add(TOC_InstallProsthesisAction:new(player, player, prosthesisToEquip, partName)) else player:Say("I need a prosthesis") end end function TOC_LocalActions.UnequipProsthesis(_, player, partName) ISTimedActionQueue.add(TOC_UninstallProsthesisAction:new(player, player, partName)) end