function GetBodyParts() local bodyparts = { "RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"} return bodyparts end function GetProsthesisList() return {"TOC.WoodenHook", "TOC.MetalHook", "TOC.MetalHand"} end function GetInstallableProsthesisList() -- To make it future proof since i'm gonna add stuff, let's cycle through already known prosthesis local prosthesis_list = GetProsthesisList() local sides = {"right", "left"} local body_parts = {"Hand", "Forearm", "Arm"} local installed_prosthesis_list = {} for _, side in pairs(sides) do for _, prost in pairs(prosthesis_list) do for _, body_part in pairs(body_parts) do local installable_prost = prost .. "_" .. side .. "_no" .. body_part print(installable_prost) table.insert(installed_prosthesis_list, installable_prost) end end end return installed_prosthesis_list end function GetLimbsBodyPartTypes() return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R, BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L} end function GetOtherBodyPartTypes() return {BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head, BodyPartType.Neck, BodyPartType.Groin, BodyPartType.UpperLeg_L, BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L, BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R, BodyPartType.Back} end function GetAcceptingProsthesisBodyPartTypes() return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.Hand_L, BodyPartType.ForeArm_L} end function GetAcceptingProsthesisBodyParts() return {"RightHand", "RightForearm", "LeftHand", "LeftForearm"} end function GetNonAcceptingProsthesisBodyParts() return {"RightArm", "LeftArm"} end function GetAmputatedLimbFullTypes() return {"TOC.ArmRight_noHand", "TOC.ArmRight_noForearm", "TOC.ArmRight_noArm", "TOC.ArmLeft_noHand", "TOC.ArmLeft_noForearm", "TOC.ArmLeft_noArm"} end local function PartNameToBodyLocation(name) if name == "RightHand" then return "ArmRight_Prot" end if name == "RightForearm" then return "ArmRight_Prot" end if name == "RightArm" then return "ArmRight_Prot" end if name == "LeftHand" then return "ArmLeft_Prot" end if name == "LeftForearm" then return "ArmLeft_Prot" end if name == "LeftArm" then return "ArmLeft_Prot" end end -- TODO find a better name, this doesnt check for amputation only for prosthetics function FindTocItemWorn(part_name, patient) local worn_items = patient:getWornItems() for i=1,worn_items:size()-1 do -- Maybe wornItems:size()-1 local item = worn_items:get(i):getItem(); if item:getBodyLocation() == PartNameToBodyLocation(part_name) then return item; end end end function TocGetPartNameFromBodyPartType(body_part) if body_part == BodyPartType.Hand_R then return "RightHand" elseif body_part == BodyPartType.ForeArm_R then return "RightForearm" elseif body_part == BodyPartType.UpperArm_R then return "RightArm" elseif body_part == BodyPartType.Hand_L then return "LeftHand" elseif body_part == BodyPartType.ForeArm_L then return "LeftForearm" elseif body_part == BodyPartType.UpperArm_L then return "LeftArm" else return nil end end -- TODO ew function find_clothName_TOC(bodyPart) if bodyPart:getType() == BodyPartType.Hand_R then return "TOC.ArmRight_noHand" elseif bodyPart:getType() == BodyPartType.ForeArm_R then return "TOC.ArmRight_noForearm" elseif bodyPart:getType() == BodyPartType.UpperArm_R then return "TOC.ArmRight_noArm" elseif bodyPart:getType() == BodyPartType.Hand_L then return "TOC.ArmLeft_noHand" elseif bodyPart:getType() == BodyPartType.ForeArm_L then return "TOC.ArmLeft_noForearm" elseif bodyPart:getType() == BodyPartType.UpperArm_L then return "TOC.ArmLeft_noArm" else return nil end end function TocGetDisplayText(part_name) if part_name == "RightHand" then return getText("UI_ContextMenu_RightHand") end if part_name == "RightForearm" then return getText("UI_ContextMenu_RightForearm") end if part_name == "RightArm" then return getText("UI_ContextMenu_RightArm") end if part_name == "LeftHand" then return getText("UI_ContextMenu_LeftHand") end if part_name == "LeftForearm" then return getText("UI_ContextMenu_LeftForearm") end if part_name == "LeftArm" then return getText("UI_ContextMenu_LeftArm") end end function TocGetBodyPartTypeFromBodyPart(part_name) if part_name == "RightHand" then return BodyPartType.Hand_R end if part_name == "RightForearm" then return BodyPartType.ForeArm_R end if part_name == "RightArm" then return BodyPartType.UpperArm_R end if part_name == "LeftHand" then return BodyPartType.Hand_L end if part_name == "LeftForearm" then return BodyPartType.ForeArm_L end if part_name == "LeftArm" then return BodyPartType.UpperArm_L end end function TocFindAmputatedClothingFromPartName(part_name) if part_name == "RightHand" then return "TOC.ArmRight_noHand" end if part_name == "RightForearm" then return "TOC.ArmRight_noForearm" end if part_name == "RightArm" then return "TOC.ArmRight_noArm" end if part_name == "LeftHand" then return "TOC.ArmLeft_noHand" end if part_name == "LeftForearm" then return "TOC.ArmLeft_noForearm" end if part_name == "LeftArm" then return "TOC.ArmLeft_noArm" end end -- TODO finish this -- function TocFindIfClothingItemIsAmputatedLimb(item_name) -- if item_name == "ArmRight_noHand" -- local check = -- end function TocFindProsthesisFactorFromItem(item) local itemType = item:getType() if string.find(itemType, "WoodenHook") and string.find(itemType, "noHand") then return 1.5 elseif string.find(itemType, "WoodenHook") and string.find(itemType, "noForearm") then return 1.65 elseif string.find(itemType, "MetalHook") and string.find(itemType, "noHand") then return 1.3 elseif string.find(itemType, "MetalHook") and string.find(itemType, "noForearm") then return 1.45 elseif string.find(itemType, "MetalHand") and string.find(itemType, "noHand") then return 1.1 elseif string.find(itemType, "MetalHand") and string.find(itemType, "noForearm") then return 1.25 end end function TocFindCorrectClothingProsthesis(item_name, part_name) -- for _, v in ipairs(GetProsthesisList()) do -- if string.find(item, v) -- end local lowered_part_name = string.lower(part_name) local side = string.match(lowered_part_name, "left") if side == nil then side = "right" end local limb = string.match(part_name, "Hand") if limb == nil then limb = "Forearm" end -- Just to accomodate this horrendous naming scheme, let's have Hand or Forearm again... Jesus dude -- if limb then -- limb = limb:gsub("^%l", string.upper) -- end local correct_name = "TOC." .. item_name .. "_" .. side .. "_no" .. limb return correct_name end