------------------------------------------ -------------- THE ONLY CURE ------------- ------------------------------------------ --------- TEST AND DEBUG FUNCTIONS ------- ------ TEST FUNCTIONS, DON'T USE THESE!!! --------------- -- Side functions local function TocGetAmputationFullTypeFromInventory(player, side, limb) local player_inventory = player:getInventory() local item_name = "TOC.Amputation_" .. TOC_Common.ConcatPartName(side, limb) local found_item = player_inventory:FindAndReturn(item_name) if found_item then return found_item:getFullType() end end local function TocGetEquippedProsthesisFullTypeFromInventory(player, side, limb) local playerInventory = player:getInventory() for _, prost in ipairs(GetProsthesisList()) do local itemName = TocFindCorrectClothingProsthesis(prost, TOC_Common.ConcatPartName(side, limb)) local foundItem = playerInventory:FindAndReturn(itemName) if foundItem then return foundItem:getFullType() end end end -- Set correct body locations for items in inventory function TocResetClothingItemBodyLocation(player, side, limb) local playerInv = player:getInventory() local limbsData = player:getModData().TOC.limbs local amputationItemName = TocGetAmputationFullTypeFromInventory(player, side, limb) local equippedProsthesisItemName = TocGetEquippedProsthesisFullTypeFromInventory(player, side, limb) if amputationItemName ~= nil then local amputationItem = playerInv:FindAndReturn(amputationItemName) if amputationItem ~= nil then player:removeWornItem(amputationItem) player:getInventory():Remove(amputationItem) amputationItem = playerInv:AddItem(amputationItemName) TOC_Visuals.SetTextureForAmputation(amputationItem, player, limbsData[TOC_Common.ConcatPartName(side, limb)].isCicatrized) player:setWornItem(amputationItem:getBodyLocation(), amputationItem) end amputationItem = nil -- reset it end if equippedProsthesisItemName ~= nil then local prosthesisItem = playerInv:FindAndReturn(equippedProsthesisItemName) if prosthesisItem ~= nil then print("Resetting " .. prosthesisItem:getName()) player:removeWornItem(prosthesisItem) player:getInventory():Remove(prosthesisItem) prosthesisItem = playerInv:AddItem(equippedProsthesisItemName) player:setWornItem(prosthesisItem:getBodyLocation(), prosthesisItem) end prosthesisItem = nil -- reset it end end function TocTestBodyLocations() local group = BodyLocations.getGroup("Human") local list = getClassFieldVal(group, getClassField(group, 1)) for i=1, list:size() do print(list:get(i -1):getId()) end end function TOCTestItem() local player = getPlayer() local player_inventory = player:getInventory() local item_name = "TOC.Amputation_" .. "Right" .. "_" .. "Hand" local found_item = player_inventory:FindAndReturn(item_name) print(found_item:getID()) print("_______________") found_item:setID(12334) print(found_item:getID()) end