---Setups the custom TOC traits local TRAITS = { Amputee_Hand = "Amputee_Hand", Amputee_ForeArm = "Amputee_ForeArm", Amputee_UpperArm = "Amputee_UpperArm", --Insensitive = "Insensitive" -- TODO Disabled for now, until we reintroduce it } local function GetTraitText(trait) return getText("UI_trait_" .. trait) end local function GetTraitDesc(trait) return getText("UI_trait_" .. trait .. "_desc") end local function SetupTraits() local traitsTable = { [1] = TraitFactory.addTrait(TRAITS.Amputee_Hand, GetTraitText(TRAITS.Amputee_Hand), -8, GetTraitDesc(TRAITS.Amputee_Hand), false, false), [2] = TraitFactory.addTrait(TRAITS.Amputee_ForeArm, GetTraitText(TRAITS.Amputee_ForeArm), -10, GetTraitDesc(TRAITS.Amputee_ForeArm), false, false), [3] = TraitFactory.addTrait(TRAITS.Amputee_UpperArm, GetTraitText(TRAITS.Amputee_UpperArm), -20, GetTraitDesc(TRAITS.Amputee_UpperArm), false, false) } for i=1, #traitsTable do ---@type Trait local t = traitsTable[i] ---@diagnostic disable-next-line: undefined-field t:addXPBoost(Perks.Side_L, 4) t:addXPBoost(Perks.Fitness, -1) t:addXPBoost(Perks.Strength, -1) end --TraitFactory.addTrait(TRAITS.Insensitive, GetTraitText(TRAITS.Insensitive), 6, GetTraitDesc(TRAITS.Insensitive), false, false) TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_ForeArm) TraitFactory.setMutualExclusive(TRAITS.Amputee_Hand, TRAITS.Amputee_UpperArm) TraitFactory.setMutualExclusive(TRAITS.Amputee_ForeArm, TRAITS.Amputee_UpperArm) end Events.OnGameBoot.Add(SetupTraits)