local function operateLocal(worldobjects, partName) local player = getPlayer(); ISTimedActionQueue.add(ISOperateArm:new(player, player, _, partName, true)); end local function otherPlayerLocal(_, partName, action, patient) local ui = GetConfirmUIMP(); if not ui then MakeConfirmUIMP(); ui = GetConfirmUIMP(); end if action == "Cut" then AskCanCutArm(patient, partName); else AskCanOperateArm(patient, partName); end ui.actionAct = action; ui.partNameAct = partName; ui.patient = patient; SetConfirmUIMP("Wait server"); end local function CheckIfCanBeOperated(modData) if modData.TOC.RightHand.is_cut and not modData.TOC.RightHand.is_operated or modData.TOC.RightForearm.is_cut and not modData.TOC.RightForearm.is_operated or modData.TOC.RightArm.is_cut and not modData.TOC.RightArm.is_operated or modData.TOC.LeftHand.is_cut and not modData.TOC.LeftHand.is_operated or modData.TOC.LeftForearm.is_cut and not modData.TOC.LeftForearm.is_operated or modData.TOC.LeftArm.is_cut and not modData.TOC.LeftArm.is_operated then return true else return false end end -- why local? function ISWorldObjectContextMenu.OnFillOperateWithOven(player, context, worldObjects, test) local player_obj = getSpecificPlayer(player) --local clickedPlayer local modData = player_obj:getModData() local is_main_menu_already_created = false --local props = v:getSprite() and v:getSprite():getProperties() or nil for k_stove, v_stove in pairs(worldObjects) do if instanceof(v_stove, "IsoStove") and (player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then -- Check temperature if v_stove:getCurrentTemperature() > 250 then for k_bodypart, v_bodypart in ipairs(GetBodyParts()) do if modData.TOC[v_bodypart].is_cut and not modData.TOC[v_bodypart].is_operated then local subMenu = context:getNew(context); if is_main_menu_already_created == false then local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil); context:addSubMenu(rootMenu, subMenu) is_main_menu_already_created = true end subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, operateLocal, v_bodypart) end end end break -- stop searching for stoves end end end -- if instanceof(vtest, "IsoStove") and (player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then -- --if v:getCurrentTemperature() > 250 then -- local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil); -- local subMenu = context:getNew(context); -- context:addSubMenu(rootMenu, subMenu) -- for k_bodypart, v_bodypart in pairs(GetBodyParts()) do -- -- todo this is awful but it should work -- if modData.TOC[v_bodypart].is_cut and not modData.TOC[v_bodypart].is_operated then -- subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, operateLocal, v_bodypart); -- end -- end -- --end -- end -- for _,object in ipairs(worldobjects) do -- local square = object:getSquare() -- if square then -- for i=1,square:getObjects():size() do -- local object2 = square:getObjects():get(i-1); -- --For the oven operate part -- if CheckIfCanBeOperated(modData) then -- if instanceof(object2, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then -- if not object2:isMicrowave() and object2:getCurrentTemperature() > 250 then -- local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil); -- local subMenu = context:getNew(context); -- context:addSubMenu(rootMenu, subMenu) -- for k, v in pairs(GetBodyParts()) do -- -- todo this is awful but it should work -- if modData.TOC[v].is_cut and not modData.TOC[v].is_operated then -- subMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, operateLocal, v); -- end -- end -- end -- end -- end -- end -- local movingObjects = square:getMovingObjects() -- for i = 0, movingObjects:size() - 1 do -- local o = movingObjects:get(i) -- if instanceof(o, "IsoPlayer") then -- clickedPlayer = o; -- break -- end -- end -- if clickedPlayer then -- -- Pretty sure this check is kinda broken -- if not ((-1 < clickedPlayer:getX() - player:getX() and clickedPlayer:getX() - player:getX() < 1) and (-1 < clickedPlayer:getY() - player:getY() and clickedPlayer:getY() - player:getY() < 1)) then -- return false; -- end -- local rootOption = context:addOption("The Only Cure on " .. clickedPlayer:getUsername()); -- local rootMenu = context:getNew(context); -- local cutOption = rootMenu:addOption("Cut"); -- local operateOption = rootMenu:addOption("Operate"); -- local cutMenu = context:getNew(context); -- local operateMenu = context:getNew(context); -- context:addSubMenu(rootOption, rootMenu); -- context:addSubMenu(cutOption, cutMenu); -- context:addSubMenu(operateOption, operateMenu); -- -- todo add checks so that we don't show these menus if a player has already beeen operated or amputated -- for k, v in ipairs(GetBodyParts()) do -- cutMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Cut", clickedPlayer) -- operateMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Operate", clickedPlayer); -- end -- end -- end -- end --Events.OnTick.Add(TheOnlyCure.CheckState); Events.OnFillWorldObjectContextMenu.Add(ISWorldObjectContextMenu.OnFillOperateWithOven) -- this is probably too much