Files
The-Only-Cure/media/lua/client/TOC_Debug.lua
2023-02-26 22:01:14 +01:00

91 lines
3.1 KiB
Lua

------------------------------------------
------------- JUST CUT IT OFF ------------
------------------------------------------
--------- TEST AND DEBUG FUNCTIONS -------
------ TEST FUNCTIONS, DON'T USE THESE!!! ---------------
-- Side functions
local function TocGetAmputationFullTypeFromInventory(player, side, limb)
local player_inventory = player:getInventory()
local item_name = "TOC.Amputation_" .. side .. "_" .. limb
local found_item = player_inventory:FindAndReturn(item_name)
if found_item then
return found_item:getFullType()
end
end
local function TocGetEquippedProsthesisFullTypeFromInventory(player, side, limb)
local player_inventory = player:getInventory()
for _, prost in ipairs(GetProsthesisList()) do
local item_name = TocFindCorrectClothingProsthesis(prost, side .."_" .. limb)
local found_item = player_inventory:FindAndReturn(item_name)
if found_item then
return found_item:getFullType()
end
end
end
-- Set correct body locations for items in inventory
function TocResetClothingItemBodyLocation(player, side, limb)
local playerInv = player:getInventory()
local limbsData = player:getModData().JCIO.limbs
local amputationItemName = TocGetAmputationFullTypeFromInventory(player, side, limb)
local equippedProsthesisItemName = TocGetEquippedProsthesisFullTypeFromInventory(player, side, limb)
if amputationItemName ~= nil then
local amputationItem = playerInv:FindAndReturn(amputationItemName)
if amputationItem ~= nil then
player:removeWornItem(amputationItem)
player:getInventory():Remove(amputationItem)
amputationItem = playerInv:AddItem(amputationItemName)
JCIO_Visuals.SetTextureForAmputation(amputationItem, player, limbsData[side .. "_" .. limb].is_cicatrized)
player:setWornItem(amputationItem:getBodyLocation(), amputationItem)
end
amputationItem = nil -- reset it
end
if equippedProsthesisItemName ~= nil then
local prosthesisItem = playerInv:FindAndReturn(equippedProsthesisItemName)
if prosthesisItem ~= nil then
print("Resetting " .. prosthesisItem:getName())
player:removeWornItem(prosthesisItem)
player:getInventory():Remove(prosthesisItem)
prosthesisItem = playerInv:AddItem(equippedProsthesisItemName)
player:setWornItem(prosthesisItem:getBodyLocation(), prosthesisItem)
end
prosthesisItem = nil -- reset it
end
end
function TocTestBodyLocations()
local group = BodyLocations.getGroup("Human")
local list = getClassFieldVal(group, getClassField(group, 1))
for i=1, list:size() do
print(list:get(i -1):getId())
end
end
function TocTestItem()
local player = getPlayer()
local player_inventory = player:getInventory()
local item_name = "TOC.Amputation_" .. "Right" .. "_" .. "Hand"
local found_item = player_inventory:FindAndReturn(item_name)
print(found_item:getID())
print("_______________")
found_item:setID(12334)
print(found_item:getID())
end