Files
The-Only-Cure/media/AnimSets/player/turning/NoLegs_TurnIdle.xml
2023-02-10 01:30:33 +01:00

45 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="NoLegs_Turn.xml">
<m_Name>NoLegs_TurnIdle</m_Name>
<m_Looped>false</m_Looped>
<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
<m_BlendOutTime>0.10</m_BlendOutTime>
<m_Conditions />
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>isMoving</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>Aim</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
<m_Transitions>
<m_Target>Idle</m_Target>
<m_blendInTime>0.1</m_blendInTime>
</m_Transitions>
<m_SubStateBoneWeights />
<m_SubStateBoneWeights>
<weight>0.25</weight>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<weight>0.20</weight>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
</animNode>