Files
The-Only-Cure/media/lua/client/TimedActions/JCIO_InstallProsthesisAction.lua
2023-02-26 22:04:28 +01:00

94 lines
2.4 KiB
Lua

require "TimedActions/ISBaseTimedAction"
JCIO_InstallProsthesisAction = ISBaseTimedAction:derive("JCIO_InstallProsthesisAction")
function JCIO_InstallProsthesisAction:isValid()
-- TODO add here conditions if the action can be performed or not, so if thing is in inventory
-- TODO 'not sure about multiplayer, maybe an overriding check?
return true
end
function JCIO_InstallProsthesisAction:update()
self.item:setJobDelta(self:getJobDelta())
end
function JCIO_InstallProsthesisAction:start()
self.item:setJobType("Install prosthesis")
self.item:setJobDelta(0.0)
self:setActionAnim("WearClothing")
self:setAnimVariable("WearClothingLocation", "Jacket")
end
function JCIO_InstallProsthesisAction:stop()
ISBaseTimedAction.stop(self)
self.item:setJobDelta(0.0)
end
function JCIO_InstallProsthesisAction:perform()
local prosthesis_base_name = self.item:getType()
self.item:setJobDelta(0.0)
-- local toc_data = self.character:getModData().TOC
--local part_name = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
local body_part_type = JCIO_Common.GetBodyPartFromPartName(self.part_name)
-- Check if can be performed. This shouldn't be necessary, but just to be sure
if body_part_type == BodyPartType.UpperArm_L or body_part_type == BodyPartType.UpperArm_R then
print("Can't equip prosthesis")
return
end
if self.patient ~= self.surgeon and isClient() then
SendEquipProsthesis(self.patient, self.part_name, self.item, prosthesis_base_name)
else
JCIO.EquipProsthesis(self.part_name, self.item, prosthesis_base_name)
end
self.surgeon:getInventory():Remove(prosthesis_base_name) -- Removes the base item after we transferred everything
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self)
end
function JCIO_InstallProsthesisAction:new(surgeon, patient, item, part_name)
local o = ISBaseTimedAction.new(self, patient)
o.character = surgeon -- For animation, since self.startAnim or whatever relies on this
o.surgeon = surgeon
o.patient = patient
o.item = item
o.part_name = part_name
--o.bodyPart = bodyPart
o.maxTime = 100
o.stopOnWalk = true
o.stopOnRun = true
o.cloth = nil
o.ignoreHandsWounds = false
o.fromHotbar = true -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1 end
return o
end