77 lines
1.8 KiB
Lua
77 lines
1.8 KiB
Lua
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local ClientCommands = {}
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-- Main handler of base functions for TOC, not changed till now 'cause it works
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ClientCommands.SendServer = function(player, arg)
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local otherPlayer = getPlayerByOnlineID(arg["To"])
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sendServerCommand(otherPlayer, "TOC", arg["command"], arg)
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end
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-- Cutting Limbs
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ClientCommands.AskDamageOtherPlayer = function(_, arg)
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local patient = getPlayerByOnlineID(arg[1])
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local patient_id = arg[1]
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local part_name = arg[2]
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sendServerCommand(patient, "TOC", "AcceptDamageOtherPlayer", {patient_id, part_name})
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end
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ClientCommands.AskStopAmputationSound = function(_, args)
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print("TOC: We're in AskStopAmputationSound")
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sendServerCommand("TOC", "StopAmputationSound", {surgeon_id = args.surgeon_id})
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end
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-- Animations
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ClientCommands.NotifyNewCrawlAnimation = function(player, args)
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sendServerCommand("TOC", "SetCrawlAnimation", {id = args.id, check = args.check})
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end
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-- Cheats
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ClientCommands.AskToResetEverything = function(_, arg)
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local clicked_player = getPlayerByOnlineID(arg[1])
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sendServerCommand(clicked_player, "TOC", "ResetEverything", {})
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end
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-- Global Mod Data data handler
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ClientCommands.ChangePlayerState = function(playerObj, args)
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ModData.get("JCIO_PLAYER_DATA")[playerObj:getUsername()] = args
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ModData.transmit("JCIO_PLAYER_DATA")
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end
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------ Global Mod Data -----------
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function TOC_OnInitGlobalModData()
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ModData.getOrCreate("JCIO_PLAYER_DATA")
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end
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Events.OnInitGlobalModData.Add(TOC_OnInitGlobalModData)
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------------------------------------------------------
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local function OnClientCommand(module, command, playerObj, args)
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if module == 'TOC' and ClientCommands[command] then
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ClientCommands[command](playerObj, args)
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end
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end
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Events.OnClientCommand.Add(OnClientCommand)
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