103 lines
3.0 KiB
Lua
103 lines
3.0 KiB
Lua
require "TimedActions/ISBaseTimedAction"
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ISOperateLimb = ISBaseTimedAction:derive("ISOperateLimb");
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function ISOperateLimb:isValid()
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return self.patientX == self.patient:getX() and self.patientY == self.patient:getY();
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end
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function ISOperateLimb:waitToStart()
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if self.patient == self.surgeon then
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return false
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end
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self.surgeon:faceThisObject(self.patient)
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return self.surgeon:shouldBeTurning()
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end
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function ISOperateLimb:update()
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if self.patient ~= self.surgeon then
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self.surgeon:faceThisObject(self.patient)
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end
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end
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function ISOperateLimb:start()
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self:setActionAnim("MedicalCheck")
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if self.use_oven then
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self.sound = self.patient:getEmitter():playSound("Burn_sound") -- TODO currently broken, but maybe that's good
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self:forceComplete()
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end
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end
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function ISOperateLimb:findArgs()
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local surgeon_factor = self.surgeon:getPerkLevel(Perks.Doctor)
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if self.use_oven then
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surgeon_factor = surgeon_factor + 100
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else
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if self.kit then
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local weight = math.floor(self.kit:getWeight() * 10 + 0.5)
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if weight == 1 then
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surgeon_factor = surgeon_factor + 2
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elseif weight == surgeon_factor then
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surgeon_factor = surgeon_factor + 4
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elseif weight == 3 then
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surgeon_factor = surgeon_factor + 6
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end
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end
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if self.surgeon:getDescriptor():getProfession() == "surgeon" then surgeon_factor = surgeon_factor + 10 end
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if self.surgeon:getDescriptor():getProfession() == "doctor" then surgeon_factor = surgeon_factor + 5 end
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if self.surgeon:getDescriptor():getProfession() == "nurse" then surgeon_factor = surgeon_factor + 2 end
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end
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return surgeon_factor, self.use_oven;
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end
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function ISOperateLimb:perform()
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local surgeon_factor, use_oven = self:findArgs()
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if self.patient ~= self.surgeon and isClient() then
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SendOperateLimb(self.patient, self.part_name, surgeon_factor, use_oven)
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else
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TocOperateLimb(self.part_name, surgeon_factor, use_oven)
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end
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self.surgeon:getXp():AddXP(Perks.Doctor, 400)
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-- FIXME Add a check for kit to prevent errors
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if self.kit and not use_oven then
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self.surgeon:getInventory():Remove(self.kit)
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end
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ISBaseTimedAction.perform(self)
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end
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function ISOperateLimb:new(patient, surgeon, kit, part_name, use_oven)
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local o = ISBaseTimedAction.new(self, patient)
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o.part_name = part_name
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o.patient = patient
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o.character = surgeon -- For anim
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o.patientX = patient:getX()
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o.patientY = patient:getY()
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o.surgeon = surgeon
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o.kit = kit
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o.use_oven = use_oven
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--o.use_oven = use_oven;
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if use_oven then
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o.maxTime = 30
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else
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o.maxTime = 200 - (surgeon:getPerkLevel(Perks.Doctor) * 10)
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end
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o.stopOnWalk = true
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o.stopOnRun = true
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o.ignoreHandsWounds = false
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o.fromHotbar = true
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if o.patient:isTimedActionInstant() then
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o.maxTime = 1
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end
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return o
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end
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