Files
The-Only-Cure/media/lua/client/TOC/TimedActions/CutLimbAction.lua
2024-01-09 14:42:56 +01:00

139 lines
4.3 KiB
Lua

require "TimedActions/ISBaseTimedAction"
local AmputationHandler = require("TOC/Handlers/AmputationHandler")
local CommandsData = require("TOC/CommandsData")
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---@class CutLimbAction : ISBaseTimedAction
---@field patient IsoPlayer
---@field character IsoPlayer
---@field limbName string
---@field item InventoryItem
---@field stitchesItem InventoryItem?
---@field bandageItem InventoryItem?
local CutLimbAction = ISBaseTimedAction:derive("CutLimbAction")
---Starts CutLimbAction
---@param surgeon IsoPlayer This is gonna be self.character to have working animations
---@param patient IsoPlayer
---@param limbName string
---@param item InventoryItem This is gonna be the saw, following ISBaseTimedAction
---@param stitchesItem InventoryItem?
---@param bandageItem InventoryItem?
---@return CutLimbAction
function CutLimbAction:new(surgeon, patient, limbName, item, stitchesItem, bandageItem)
local o = {}
setmetatable(o, self)
self.__index = self
-- We need to follow ISBaseTimedAction. self.character is gonna be the surgeon
o.character = surgeon
o.patient = patient
o.limbName = limbName
o.item = item
o.stitchesItem = stitchesItem or nil
o.bandageItem = bandageItem or nil
o.stopOnWalk = true
o.stopOnRun = true
o.maxTime = 1000 - (surgeon:getPerkLevel(Perks.Doctor) * 50)
if o.character:isTimedActionInstant() then o.maxTime = 1 end
return o
end
function CutLimbAction:isValid()
return not ISHealthPanel.DidPatientMove(self.patient, self.character, self.patient:getX(), self.patient:getY())
end
function CutLimbAction:start()
if self.patient == self.character then
-- Self
AmputationHandler.ApplyDamageDuringAmputation(self.patient, self.limbName)
else
-- Another player
---@type relayDamageDuringAmputationParams
local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayDamageDuringAmputation, params )
end
---@type ISBaseTimedAction
local prevAction = self
-- Handle stitching
if self.stitchesItem then
TOC_DEBUG.print("Stitches...")
prevAction = AmputationHandler.PrepareStitchesAction(prevAction, self.limbName, self.character, self.patient, self.stitchesItem)
end
-- Handle bandages
if self.bandageItem then
prevAction = AmputationHandler.PrepareBandagesAction(prevAction, self.limbName, self.character, self.patient, self.bandageItem)
end
-- Setup cosmetic stuff
self:setActionAnim("SawLog")
self:setOverrideHandModels(self.item:getStaticModel())
-- Setup audio
self.sound = self.character:getEmitter():playSound("Amputation_Sound")
local radius = 5
addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), radius, radius)
end
function CutLimbAction:waitToStart()
if self.character == self.patient then
return false
end
self.character:faceThisObject(self.patient)
return self.character:shouldBeTurning()
end
function CutLimbAction:update()
self.character:setMetabolicTarget(Metabolics.HeavyWork)
-- TODO Apply it too on the patient! check if it works online
-- TODO Add sound
if self.character ~= self.patient then
self.patient:setMetabolicTarget(Metabolics.HeavyWork)
end
end
function CutLimbAction:stopSound()
if self.sound then
self.character:getEmitter():stopSound(self.sound)
self.sound = nil
end
end
function CutLimbAction:stop()
self:stopSound()
ISBaseTimedAction.stop(self)
end
function CutLimbAction:perform()
-- Stop the sound
self:stopSound()
if self.patient == self.character then
TOC_DEBUG.print("patient and surgeon are the same, executing on the client")
local handler = AmputationHandler:new(self.limbName)
handler:execute(true)
else
TOC_DEBUG.print("patient and surgeon not the same, sending relay to server")
-- Other player
---@type relayExecuteAmputationActionParams
local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteAmputationAction, params )
end
ISBaseTimedAction.perform(self)
end
return CutLimbAction