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The-Only-Cure/dev_stuff/gen_amp_textures/main.py
2025-10-04 15:05:33 +02:00

46 lines
1.1 KiB
Python

from pathlib import Path
from PIL import Image
input_bodies_path = Path('input/body')
input_wound_texture = Path('input/wound.png')
# 48, 33 TEXTURE
# 256,256
IMG_WIDTH = 256
COORDS_L = {
#"H": (0, 115),
"F": (0, 59),
"U": (0,21),
}
COORDS_R = {
#"H": (IMG_WIDTH - 50- COORDS_L['H'][0], COORDS_L['H'][1]),
"F": (IMG_WIDTH - 48 - COORDS_L['F'][0], COORDS_L['F'][1]),
"U": (IMG_WIDTH - 48 - COORDS_L['U'][0], COORDS_L['U'][1]),
}
STATES = ["BOTH"]
overlay = Image.open(input_wound_texture)
for filepath in input_bodies_path.glob('*.png'): # Only PNG files
base = Image.open(filepath)
body_name = filepath.stem
for key_L, value_L in COORDS_L.items():
for key_R, value_R in COORDS_R.items():
for state in STATES:
result = base.copy()
if state == "BOTH" or state == "ONLY_LEFT":
result.paste(overlay, value_L, mask=overlay)
if state == "BOTH" or state == "ONLY_RIGHT":
result.paste(overlay, value_R, mask=overlay)
result.save(f'output/{body_name}_{key_L}_{key_R}_{state}.png')