235 lines
5.4 KiB
Lua
235 lines
5.4 KiB
Lua
local ItemsController = require("TOC/Controllers/ItemsController")
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local StaticData = require("TOC/StaticData")
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local CommandsData = require("TOC/CommandsData")
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local trackedZombies = {
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[412412] = {
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"FullTypeTest"
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}
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}
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local function predicate(item)
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return (item:getType():contains("Amputation_"))
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end
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---@param zombie IsoZombie|IsoGameCharacter|IsoMovingObject|IsoObject
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---@return integer trueID
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local function GetZombieID(zombie)
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local pID = zombie:getPersistentOutfitID()
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local bits = string.split(string.reverse(Long.toUnsignedString(pID, 2)), "")
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while #bits < 16 do bits[#bits+1] = 0 end
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-- trueID
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bits[16] = 0
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local trueID = Long.parseUnsignedLong(string.reverse(table.concat(bits, "")), 2)
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return trueID
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end
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---@param zombie IsoZombie
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---@param fullType string
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local function AddZombieAmp(zombie, fullType)
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local texId = ItemsController.Zombie.GetAmputationTexturesIndex(zombie)
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local zombieVisuals = zombie:getItemVisuals()
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local itemVisual = ItemVisual:new()
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itemVisual:setItemType(fullType)
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itemVisual:setTextureChoice(texId)
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zombieVisuals:add(itemVisual)
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zombie:resetModelNextFrame()
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local zombieInv = zombie:getInventory()
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zombieInv:AddItem(fullType)
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end
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---@param zombie IsoZombie
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function TestZombieThing(zombie)
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local zombieInv = zombie:getInventory()
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local foundItem = zombieInv:containsEvalRecurse(predicate)
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if foundItem then
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print("Item already in")
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return
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else
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local clothingItemFullTypes = {}
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-- Common function?
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for i=1, #StaticData.LIMBS_STR do
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local limbName = StaticData.LIMBS_STR[i]
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local clothingName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
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table.insert(clothingItemFullTypes, clothingName)
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end
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local index = ZombRand(1, #clothingItemFullTypes)
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local randomFullType = clothingItemFullTypes[index]
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AddZombieAmp(zombie, randomFullType)
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-- TODO Add reference and transmit it to server
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local pID = GetZombieID(zombie)
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local zombieKey = CommandsData.GetZombieKey()
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local zombiesMD = ModData.getOrCreate(zombieKey)
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zombiesMD[pID] = randomFullType
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ModData.add(zombieKey, zombiesMD)
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ModData.transmit(zombieKey)
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end
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end
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---@param zombie IsoZombie
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---@param character any
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---@param bodyPartType any
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---@param handWeapon any
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local function test(zombie, character, bodyPartType, handWeapon)
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TestZombieThing(zombie)
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end
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Events.OnHitZombie.Add(test)
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---@param zombie IsoZombie
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local function ReapplyAmputation(zombie)
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local zombieKey = CommandsData.GetZombieKey()
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local zombiesMD = ModData.getOrCreate(zombieKey)
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local pID = GetZombieID(zombie)
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-- TODO Remove already checked zombies
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if zombiesMD[pID] ~= nil then
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-- check if zombie has amputation
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local fullType = zombiesMD[pID]
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local zombieInv = zombie:getInventory()
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local foundItem = zombieInv:containsEvalRecurse(predicate)
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if foundItem then
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return
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else
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AddZombieAmp(zombie, fullType)
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end
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end
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end
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Events.OnZombieUpdate.Add(ReapplyAmputation)
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-- ---@param zombie IsoZombie
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-- ---@param character IsoPlayer
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-- ---@param bodyPartType any
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-- ---@param handWeapon any
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-- local function test(zombie, character, bodyPartType, handWeapon)
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-- -- LOCAL ONLY!!!
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-- if character ~= getPlayer() then return end
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-- -- For now, if there's a single TOC item on it don't go any further
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-- local zombieVisuals = zombie:getItemVisuals()
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-- if zombieVisuals == nil then return end
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-- local zombieInv = zombie:getInventory()
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-- local function predicate(item)
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-- return (item:getType():contains("Amputation_"))
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-- end
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-- local foundItem = zombieInv:containsEvalRecurse(predicate)
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-- if foundItem then
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-- print("Item already in")
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-- return
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-- end
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-- local clothingItemFullTypes = {}
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-- -- Common function?
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-- for i=1, #StaticData.LIMBS_STR do
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-- local limbName = StaticData.LIMBS_STR[i]
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-- local clothingName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
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-- table.insert(clothingItemFullTypes, clothingName)
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-- end
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-- local index = ZombRand(1, #clothingItemFullTypes)
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-- local randomFullType = clothingItemFullTypes[index]
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-- local texId = ItemsController.Zombie.GetAmputationTexturesIndex(zombie)
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-- local clothingInventoryItem = zombieInv:AddItem(randomFullType)
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-- ---@cast clothingInventoryItem InventoryItem
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-- clothingInventoryItem:getVisual():setTextureChoice(texId)
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-- zombie:setWornItem(clothingInventoryItem:getBodyLocation(), clothingInventoryItem)
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-- local itemVisual = ItemVisual:new()
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-- itemVisual:setItemType(randomFullType)
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-- itemVisual:setTextureChoice(texId)
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-- zombieVisuals:add(itemVisual)
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-- zombie:resetModelNextFrame()
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-- --zombieInv = zombie:getInventory():add
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-- -- foundItem = zombieInv:containsEvalRecurse(predicate)
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-- -- print(foundItem)
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-- -- zombieInv = zombie:getInventory()
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-- --ItemsController.Zombie.SpawnAmputationItem(zombie, randomFullType)
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-- -- local usableClothingAmputations = {}
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-- -- local index = ZombRand(1, #usableClothingAmputations)
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-- -- local amputationFullType = usableClothingAmputations[index]
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-- end
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