Files
The-Only-Cure/common/media/lua/client/TOC/Controllers/TourniquetController.lua

115 lines
3.2 KiB
Lua

local CommonMethods = require("TOC/CommonMethods")
---@class TourniquetController
local TourniquetController = {
bodyLoc = "TOC_ArmAccessory"
}
function TourniquetController.CheckTourniquetOnLimb(player, limbName)
local side = CommonMethods.GetSide(limbName)
local wornItems = player:getWornItems()
for j=1,wornItems:size() do
local wornItem = wornItems:get(j-1)
local fType = wornItem:getItem():getFullType()
if TourniquetController.IsItemTourniquet(fType) then
-- Check side
if luautils.stringEnds(fType, side) then
TOC_DEBUG.print("Found acceptable tourniquet")
return true
end
end
end
return false
end
function TourniquetController.IsItemTourniquet(fType)
-- TODO Add legs stuff
return string.contains(fType, "Surg_Arm_Tourniquet_")
end
---@param player IsoPlayer
---@param limbName string
---@return boolean
function TourniquetController.CheckTourniquet(player, limbName)
local side = CommonMethods.GetSide(limbName)
local wornItems = player:getWornItems()
for j=1,wornItems:size() do
local wornItem = wornItems:get(j-1)
local fType = wornItem:getItem():getFullType()
if string.contains(fType, "Surg_Arm_Tourniquet_") then
-- Check side
if luautils.stringEnds(fType, side) then
TOC_DEBUG.print("Found acceptable tourniquet")
return true
end
end
end
return false
end
---@private
---@param obj any self
---@param wrappedFunc function
function TourniquetController.WrapClothingAction(obj, wrappedFunc)
-- local isTourniquet = TourniquetController.IsItemTourniquet(obj.item:getFullType())
-- local group
-- if isTourniquet then
-- group = BodyLocations.getGroup("Human")
-- group:setMultiItem(TourniquetController.bodyLoc, false)
-- end
local ogValue = wrappedFunc(obj)
-- if isTourniquet then
-- group:setMultiItem(TourniquetController.bodyLoc, true)
-- end
return ogValue -- Needed for isValid
end
--[[
Horrendous workaround
To unequp items, the java side uses WornItems.setItem, which has
a check for multiItem. Basically, if it's active, it won't actually remove the item,
fucking things up. So, to be 100% sure that we're removing the items, we're gonna
disable and re-enable the multi-item bool for the Unequip Action.
Same story as the prosthesis item basically.
]]
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
---@diagnostic disable-next-line: duplicate-set-field
function ISClothingExtraAction:perform()
TourniquetController.WrapClothingAction(self, og_ISClothingExtraAction_perform)
end
local og_ISWearClothing_isValid = ISWearClothing.isValid
---@diagnostic disable-next-line: duplicate-set-field
function ISWearClothing:isValid()
return TourniquetController.WrapClothingAction(self, og_ISWearClothing_isValid)
end
local og_ISUnequipAction_perform = ISUnequipAction.perform
---@diagnostic disable-next-line: duplicate-set-field
function ISUnequipAction:perform()
return TourniquetController.WrapClothingAction(self, og_ISUnequipAction_perform)
end
return TourniquetController