Files
The-Only-Cure/media/lua/client/TOC_Init.lua
Pao 8a42b25f9d - Readded toc compat by dhert
- Fixed checkmymodtable
2023-03-08 15:07:23 +01:00

186 lines
6.0 KiB
Lua

------------------------------------------
-------------- THE ONLY CURE -------------
------------------------------------------
------------- INIT FUNCTIONS -------------
--[[
Original code and idea by: Mr. Bounty
Rewritten and maintained by: Pao
--]]
TOC.InitializeTraits = function()
local amp1 = TraitFactory.addTrait("Amputee_Hand", getText("UI_trait_Amputee_Hand"), -8,
getText("UI_trait_Amputee_Hand_desc"), false, false)
amp1:addXPBoost(Perks.Left_Hand, 4)
amp1:addXPBoost(Perks.Fitness, -1)
amp1:addXPBoost(Perks.Strength, -1)
local amp2 = TraitFactory.addTrait("Amputee_LowerArm", getText("UI_trait_Amputee_LowerArm"), -10,
getText("UI_trait_Amputee_LowerArm_desc"), false, false)
amp2:addXPBoost(Perks.Left_Hand, 4)
amp2:addXPBoost(Perks.Fitness, -1)
amp2:addXPBoost(Perks.Strength, -1)
local amp3 = TraitFactory.addTrait("Amputee_UpperArm", getText("UI_trait_Amputee_UpperArm"), -20,
getText("UI_trait_Amputee_UpperArm_desc"), false, false)
amp3:addXPBoost(Perks.Left_Hand, 4)
amp3:addXPBoost(Perks.Fitness, -1)
amp3:addXPBoost(Perks.Strength, -1)
TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false,
false)
TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_LowerArm")
TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_UpperArm")
TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
end
-- TODO Refactor this
TOC.CutLimbForTrait = function(player, TOCModData, partName)
local limbsData = TOCModData.limbs
local amputationClothingItem = player:getInventory():AddItem("TOC.Amputation_" .. partName)
TOC_Visuals.SetTextureForAmputation(amputationClothingItem, player, true)
player:setWornItem(amputationClothingItem:getBodyLocation(), amputationClothingItem)
limbsData[partName].isCut = true
limbsData[partName].isOperated = true
limbsData[partName].isAmputationShown = true
limbsData[partName].isCicatrized = true
for _, v in pairs(TOC.limbParameters[partName].dependsOn) do
limbsData[v].isCut = true
limbsData[v].isOperated = true
limbsData[v].isAmputationShown = false
limbsData[v].isCicatrized = true
end
end
TOC.InitPart = function(limbsData, partName)
limbsData[partName].isCut = false
limbsData[partName].isInfected = false
limbsData[partName].isOperated = false
limbsData[partName].isCicatrized = false
limbsData[partName].isCauterized = false
limbsData[partName].isAmputation_shown = false
limbsData[partName].cicatrizationTime = 0
limbsData[partName].isProsthesisEquipped = false
limbsData[partName].equippedProsthesis = {}
end
TOC.SetInitData = function(modData, player)
print("TOC: Creating mod_data.TOC")
modData.TOC = {}
-- Limbs
modData.TOC.limbs = {
Right_Hand = {},
Right_LowerArm = {},
Right_UpperArm = {},
Left_Hand = {},
Left_LowerArm = {},
Left_UpperArm = {},
Left_Foot = {},
Right_Foot = {},
isOtherBodypartInfected = false
}
for _, side in pairs(TOC.sideNames) do
for _, limb in pairs(TOC.limbNames) do
local partName = side .. "_" .. limb
TOC.InitPart(modData.TOC.limbs, partName)
end
end
-- Setup traits
if player:HasTrait("Amputee_Hand") then
TOC.CutLimbForTrait(player, modData.TOC, "Left_Hand")
elseif player:HasTrait("Amputee_LowerArm") then
TOC.CutLimbForTrait(player, modData.TOC, "Left_LowerArm")
elseif player:HasTrait("Amputee_UpperArm") then
TOC.CutLimbForTrait(player, modData.TOC, "Left_UpperArm")
end
end
TOC.Init = function(_, player)
local modData = player:getModData()
if modData.TOC == nil then
TOC.SetInitData(modData, player)
else
TOC_Compat.CheckCompatibilityWithOlderVersions(modData)
TOC_Anims.CheckAndSetMissingFootAnims(modData)
end
-- Compat fix with older versions
if modData.TOC ~= nil then
print("TOC: found older data from TOC or TOCBB")
TOC_Compat.CheckCompatibilityWithOlderVersions(modData)
end
end
------------------------------------------------------------------------------------
-- Rewrite 2 Electirc Bogaloo
local function InitializeTheOnlyCure()
if not TOC then
TOC = {}
end
-- Initializes static values in a global table
TOC.sideNames = {"Left", "Right"}
TOC.limbNames = { "Hand", "LowerArm", "UpperArm", "Foot"}
TOC.limbParameters = {}
for _, side in pairs(TOC.sideNames) do
for _, limb in pairs(TOC.limbNames) do
local partName = side .. "_" .. limb
TOC.limbParameters[partName] = {}
if limb == "Hand" then
TOC.limbParameters[partName].cicatrizationBaseTime = 1700
TOC.limbParameters[partName].dependsOn = {}
elseif limb == "LowerArm" then
TOC.limbParameters[partName].cicatrizationBaseTime = 1800
TOC.limbParameters[partName].dependsOn = { side .. "_Hand", }
elseif limb == "UpperArm" then
TOC.limbParameters[partName].cicatrizationBaseTime = 2000
TOC.limbParameters[partName].dependsOn = { side .. "_Hand", side .. "_LowerArm", }
elseif limb == "Foot" then
TOC.limbParameters[partName].cicatrizationBaseTime = 1700
TOC.limbParameters[partName].dependsOn = {}
end
end
end
--------------------------
TOC.InitializeTraits()
Events.OnCreatePlayer.Add(TOC.Init)
-- Setup updates
Events.OnTick.Add(TOC.UpdateOnTick)
Events.EveryTenMinutes.Add(TOC.UpdateEveryTenMinutes)
Events.EveryOneMinute.Add(TOC.UpdateEveryOneMinute)
-- Mod Checker
CheckMyModTable = CheckMyModTable or {}
CheckMyModTable["Amputation"] = 2703664356 -- TODO should we change the ID with the update or not?
end
Events.OnGameBoot.Add(InitializeTheOnlyCure)