57 lines
1.9 KiB
Lua
57 lines
1.9 KiB
Lua
------------------------------------------
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------------- JUST CUT IT OUT ------------
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------------------------------------------
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---------------- CHEATS -----------------
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if JCIO_Cheat == nil then
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JCIO_Cheat = {}
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end
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JCIO_Cheat.ResetEverything = function()
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-- This has to be run on the local player to be sure that we're correctly reassigning everything
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local player = getPlayer()
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local playerInv = player:getInventory()
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local modData = player:getModData()
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modData.JCIO = nil
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-- Removes traits just to be sure
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local customTraits = player:getTraits()
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customTraits:remove("Amputee_Hand")
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customTraits:remove("Amputee_LowerArm")
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customTraits:remove("Amputee_UpperArm")
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JCIO.Init(_, player)
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-- Destroy the amputation or prosthesis item
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for _, partName in pairs(JCIO_Common.GetPartNames()) do
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local amputationItemName = JCIO_Common.FindAmputationOrProsthesisName(partName, player, "Amputation")
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local prostItemName = JCIO_Common.FindAmputationOrProsthesisName(partName, player, "Prosthesis")
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if amputationItemName ~= nil then
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local amputationItem = playerInv:FindAndReturn(amputationItemName)
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if amputationItem ~= nil then
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print("Resetting " .. amputationItem:getName())
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player:removeWornItem(amputationItem)
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player:getInventory():Remove(amputationItem)
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end
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amputationItem = nil -- reset it
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end
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if prostItemName ~= nil then
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local prostItem = playerInv:FindAndReturn(prostItemName)
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if prostItem ~= nil then
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print("Resetting " .. prostItem:getName())
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player:removeWornItem(prostItem)
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player:getInventory():Remove(prostItem)
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end
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prostItem = nil -- reset it
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end
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end
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-- Reset special flag for legs amputations
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JCIO_Anims.SetMissingFootAnimation(false)
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end |