Files
The-Only-Cure/media/lua/client/TimedActions/JCIO_CutLimbAction.lua
2023-03-02 20:07:48 +01:00

183 lines
5.7 KiB
Lua

------------------------------------------
------------- JUST CUT IT OFF ------------
------------------------------------------
require "TimedActions/ISBaseTimedAction"
JCIO_CutLimbAction = ISBaseTimedAction:derive("JCIO_CutLimbAction")
function JCIO_CutLimbAction:isValid()
return self.patientX == self.patient:getX() and self.patientY == self.patient:getY()
end
function JCIO_CutLimbAction:waitToStart()
if self.patient == self.surgeon then
return false
end
self.surgeon:faceThisObject(self.patient)
return self.surgeon:shouldBeTurning()
end
function JCIO_CutLimbAction:update()
if self.patient ~= self.surgeon then
self.surgeon:faceThisObject(self.patient)
end
-- Sound handling
if self.soundTime < getTimestamp() then
self.soundTime = getTimestamp()
if not self.character:getEmitter():isPlaying(self.sawSound) then
--print("JCIO: Running sound again")
self.sawSound = self.character:getEmitter():playSound("Amputation_Sound")
addSound(self.surgeon, self.surgeon:getX(), self.surgeon:getY(), self.surgeon:getZ(), 3, 3)
end
end
end
function JCIO_CutLimbAction:stop()
--print("Stopping ISCutLimb")
-- Handles sound
if self.sawSound and self.sawSound ~= 0 and self.surgeon:getEmitter():isPlaying(self.sawSound) then
self.surgeon:getEmitter():stopSound(self.sawSound)
end
-- TODO test this with more than 2 players
-- TODO this gets bugged when player dies while amputating
end
function JCIO_CutLimbAction:start()
-- TODO Add a check so you can't cut your arm if you don't have hands or if you only have one arm and want to cut that same arm.
self:setActionAnim("SawLog")
local sawItem = JCIO_Common.GetSawInInventory(self.surgeon)
self.soundTime = 0
self.worldSoundTime = 0
self.sawSound = self.surgeon:getEmitter():playSound("Amputation_Sound")
-- Return whatever object we've got in the inventory
if self.surgeon:getPrimaryHandItem() then
ISTimedActionQueue.add(ISUnequipAction:new(self.surgeon, self.surgeon:getPrimaryHandItem(), 2));
end
if self.surgeon:getSecondaryHandItem() and self.surgeon:getSecondaryHandItem() ~= self.surgeon:getPrimaryHandItem() then
ISTimedActionQueue.add(ISUnequipAction:new(self.surgeon, self.surgeon:getSecondaryHandItem(), 2));
end
if sawItem then
self:setOverrideHandModels(sawItem:getStaticModel(), nil)
end
if self.patient == self.surgeon then
JCIO.DamagePlayerDuringAmputation(self.patient, self.partName)
else
sendClientCommand(self.surgeon, "JCIO", "AskDamageOtherPlayer", {self.patient:getOnlineID(), self.partName})
end
end
function JCIO_CutLimbAction:findArgs()
local surgeonFactor = self.surgeon:getPerkLevel(Perks.Doctor)
if self.surgeon:getDescriptor():getProfession() == "surgeon" then surgeonFactor = surgeonFactor + 15 end
if self.surgeon:getDescriptor():getProfession() == "doctor" then surgeonFactor = surgeonFactor + 9 end
if self.surgeon:getDescriptor():getProfession() == "nurse" then surgeonFactor = surgeonFactor + 4 end
local bandageTable = {
useBandage = false,
bandageType = nil,
isBandageSterilized = nil
}
local painkiller_table = {}
local bandage = self.surgeon:getInventory():FindAndReturn('Bandage')
local sterilizedBandage = self.surgeon:getInventory():FindAndReturn('AlcoholBandage')
--local ripped_sheets = self.surgeon:getInventory():FindAndReturn("...")
if sterilizedBandage then
bandageTable.bandageType = sterilizedBandage:getType()
bandageTable.isBandageSterilized = true
bandageTable.useBandage = true
self.surgeon:getInventory():Remove(sterilizedBandage)
surgeonFactor = surgeonFactor + 4
elseif bandage then
bandageTable.bandageType = bandage:getType()
bandageTable.isBandageSterilized = false
bandageTable.useBandage = true
self.surgeon:getInventory():Remove(bandage)
surgeonFactor = surgeonFactor + 2
else
bandageTable.bandageType = ""
bandageTable.useBandage = false
bandageTable.isBandageSterilized = false
end
-- local painkiller = self.surgeon:getInventory():FindAndReturn('Pills');
-- if painkiller then
-- usePainkiller = true;
-- painkillerCount = painkiller:getRemainingUses();
-- end
return surgeonFactor, bandageTable, painkiller_table
end
function JCIO_CutLimbAction:perform()
local surgeonFactor, bandageTable, painkillerTable = self:findArgs()
if self.patient ~= self.surgeon and isClient() then
SendCutLimb(self.patient, self.partName, surgeonFactor, bandageTable, painkillerTable)
sendClientCommand(self.surgeon, "JCIO", "AskStopAmputationSound", {surgeonID = self.surgeon:getOnlineID()})
else
JCIO.CutLimb(self.partName, surgeonFactor, bandageTable, painkillerTable)
end
self.surgeon:getEmitter():stopSoundByName("Amputation_Sound")
self.surgeon:getXp():AddXP(Perks.Doctor, 400)
ISBaseTimedAction.perform(self)
end
function JCIO_CutLimbAction:new(patient, surgeon, partName)
-- TODO align surgeon, patient not patient, surgeon
local o = {}
setmetatable(o, self)
self.__index = self
o.partName = partName
o.character = surgeon -- For anim
o.surgeon = surgeon; -- Surgeon or player that make the operation
o.patient = patient; -- Player to amputate
o.patientX = patient:getX()
o.patientY = patient:getY()
o.maxTime = 1000 - (surgeon:getPerkLevel(Perks.Doctor) * 50)
o.stopOnWalk = true
o.stopOnRun = true
o.ignoreHandsWounds = false
o.fromHotbar = true
if o.patient:isTimedActionInstant() then o.maxTime = 1 end
return o
end