Files
The-Only-Cure/media/lua/client/TimedActions/ISUninstallProsthesis.lua

135 lines
3.6 KiB
Lua

require "TimedActions/ISBaseTimedAction"
ISUninstallProsthesis = ISBaseTimedAction:derive("ISUninstallProsthesis");
function ISUninstallProsthesis:isValid()
if self.item ~= nil then
return true
else
return false
end
end
function ISUninstallProsthesis:update()
self.item:setJobDelta(self:getJobDelta());
end
function ISUninstallProsthesis:start()
self.item:setJobType("Uninstall prothesis");
self.item:setJobDelta(0.0);
self:setActionAnim("WearClothing");
if self.item:IsClothing() then
self:setAnimVariable("WearClothingLocation", "Jacket")
elseif self.item:IsInventoryContainer() and self.item:canBeEquipped() ~= "" then
self:setAnimVariable("WearClothingLocation", "Jacket")
end
end
function ISUninstallProsthesis:stop()
ISBaseTimedAction.stop(self);
self.item:setJobDelta(0.0);
end
function ISUninstallProsthesis:perform()
self.item:getContainer():setDrawDirty(true)
self.item:setJobDelta(0.0)
if instanceof(self.item, "InventoryContainer") and self.item:canBeEquipped() ~= "" then
self.character:removeFromHands(self.item)
self.character:setWornItem(self.item:canBeEquipped(), self.item)
getPlayerInventory(self.character:getPlayerNum()):refreshBackpacks()
elseif self.item:getCategory() == "Clothing" then
if self.item:getBodyLocation() ~= "" then
self.character:setWornItem(self.item:getBodyLocation(), self.item)
end
end
if self.patient ~= self.surgeon and isClient() then
SendUnequipProsthesis(self.patient, self.part_name, self.item)
else
TheOnlyCure.UnequipProsthesis(self.part_name, self.item)
end
self.character:transmitModData()
ISBaseTimedAction.perform(self)
-- for _, v in ipairs(GetAcceptingProsthesisBodyPartTypes()) do
-- if self.bodyPart:getType() == v then
-- local part_name = TocGetPartNameFromBodyPartType(v)
-- print("Found prost in " .. part_name)
-- if part_name then
-- toc_data.Limbs[part_name].is_prosthesis_equipped = false
-- local item_full_type = self.item:getFullType()
-- print("Searching for " .. item_full_type)
-- for _, prost_v in ipairs(GetProsthesisList()) do
-- local prosthesis_name = string.match(item_full_type, prost_v)
-- if prosthesis_name then
-- self.character:getInventory():AddItem(prosthesis_name)
-- self.character:setWornItem(self.item:getBodyLocation(), nil)
-- self.character:getInventory():Remove(self.item)
-- self.character:transmitModData()
-- -- needed to remove from queue / start next.
-- ISBaseTimedAction.perform(self)
-- end
-- end
-- end
-- end
-- end
-- TODO Make the object currently on the hand return to the inventory
end
function ISUninstallProsthesis:new(surgeon, patient, part_name)
local o = ISBaseTimedAction.new(self, surgeon)
o.item = TocFindItemInProstBodyLocation(part_name, patient)
o.character = surgeon -- For animation purposes
o.patient = patient
o.surgeon = surgeon
o.part_name = part_name
o.maxTime = 100;
o.stopOnWalk = true;
o.stopOnRun = true;
o.ignoreHandsWounds = false;
o.fromHotbar = true; -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1; end
return o;
end