140 lines
2.9 KiB
Plaintext
140 lines
2.9 KiB
Plaintext
module TOC
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{
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imports
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{
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Base
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}
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/****************** Clothing that look like a cut limb ******************/
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item Amputation_Hand_R
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated right hand,
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ClothingItem = Amputation_Hand_R,
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BodyLocation = TOC_ArmRight,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_ForeArm_R
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated right forearm,
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ClothingItem = Amputation_ForeArm_R,
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BodyLocation = TOC_ArmRight,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_UpperArm_R
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated entire right arm,
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ClothingItem = Amputation_UpperArm_R,
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BodyLocation = TOC_ArmRight,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_Hand_L
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated left hand,
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ClothingItem = Amputation_Hand_L,
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BodyLocation = TOC_ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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BloodLocation = Hands;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_ForeArm_L
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated left forearm,
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ClothingItem = Amputation_ForeArm_L,
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BodyLocation = TOC_ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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item Amputation_UpperArm_L
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated entire left arm,
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ClothingItem = Amputation_UpperArm_L,
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BodyLocation = TOC_ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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/****************** Clothing that look like a cut limb ******************/
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item Prosthesis_Hook_L
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{
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Type = Clothing,
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DisplayCategory = Prosthesis,
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DisplayName = Hook Arm Test,
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ClothingItem = Prost_Hook_L,
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BodyLocation = TOC_ArmProstLeft,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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BloodLocation = UpperArms;UpperBody,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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CanHaveHoles = false,
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}
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} |