55 lines
1.4 KiB
Lua
55 lines
1.4 KiB
Lua
--- A rly big thx to Fenris_Wolf and Chuck to help me with that. Love you guy
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--if isClient() then return end
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---Server side
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local Commands = {}
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--TODO how does this work
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Commands["SendServer"] = function(player, arg)
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local otherPlayer = getPlayerByOnlineID(arg["To"])
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print("The Only Cure Command: ", arg['command'])
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sendServerCommand(otherPlayer, "TOC", arg["command"], arg)
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end
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-- To make the UI Work
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Commands["GetPlayerData"] = function(_, arg)
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local surgeon_id = arg[1]
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local patient_id = arg[2]
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local patient = getPlayerByOnlineID(arg[2])
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sendServerCommand(patient, "TOC", "GivePlayerData", { surgeon_id, patient_id })
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end
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Commands["SendPlayerData"] = function(_, arg)
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local surgeon = getPlayerByOnlineID(arg[1])
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local surgeon_id = arg[1]
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local toc_data = arg[2]
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sendServerCommand(surgeon, "TOC", "SendTocData", { surgeon_id, toc_data })
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end
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-- CHEATING STUFF
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Commands["AskToResetEverything"] = function(_, arg)
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local clicked_player = getPlayerByOnlineID(arg[1])
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local clicked_player_id = arg[1]
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sendServerCommand(clicked_player, "TOC", "AcceptResetEverything", { clicked_player_id })
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end
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local function OnTocClientCommand(module, command, player, args)
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if module == 'TOC' then
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print("OnTocClientCommand " .. command)
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if Commands[command] then
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args = args or {}
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Commands[command](_, args)
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end
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end
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end
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Events.OnClientCommand.Add(OnTocClientCommand)
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