99 lines
3.6 KiB
Lua
99 lines
3.6 KiB
Lua
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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local DataController = require("TOC/Controllers/DataController")
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local CauterizeAction = require("TOC/TimedActions/CauterizeAction")
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---------------
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---@param tooltip ISToolTip
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---@param desc string
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local function AppendToDescription(tooltip, desc)
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if tooltip.description == "" then
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desc = string.upper(string.sub(desc, 1, 1)) .. string.sub(desc, 2)
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tooltip.description = desc
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else
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desc = string.lower(string.sub(desc, 1, 1)) .. string.sub(desc, 2)
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tooltip.description = tooltip.description .. getText("Tooltip_Surgery_And") .. desc
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end
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end
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---@param playerNum number
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---@param context ISContextMenu
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---@param worldObjects any
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---@param test any
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local function AddStoveContextMenu(playerNum, context, worldObjects, test)
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if test then return true end
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local pl = getSpecificPlayer(playerNum)
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local dcInst = DataController.GetInstance()
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if not dcInst:getIsAnyLimbCut() then return end
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local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(pl:getUsername())
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---@type IsoStove?
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local stoveObj = nil
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for _, obj in pairs(worldObjects) do
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if instanceof(obj, "IsoStove") then
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stoveObj = obj
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break
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end
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end
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if stoveObj == nil then return end
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local tempTooltip = ISToolTip:new()
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tempTooltip:initialise()
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tempTooltip.description = ""
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tempTooltip:setVisible(false)
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local addMainOption = false
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local subMenu
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for k, _ in pairs(amputatedLimbs) do
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-- We need to let the player cauterize ONLY the visible one!
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---@type string
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local limbName = k
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if dcInst:getIsVisible(limbName) and not dcInst:getIsCicatrized(limbName) then
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if addMainOption == false then
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-- Adds the cauterize option ONLY when it's needed
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local optionMain = context:addOption(getText("ContextMenu_Cauterize"), nil)
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subMenu = context:getNew(context)
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context:addSubMenu(optionMain, subMenu)
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addMainOption = true
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end
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local option = subMenu:addOption(getText("ContextMenu_Limb_" .. limbName), nil, function()
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local adjacent = AdjacentFreeTileFinder.Find(stoveObj:getSquare(), pl)
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ISTimedActionQueue.add(ISWalkToTimedAction:new(pl, adjacent))
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ISTimedActionQueue.add(CauterizeAction:new(pl, limbName, stoveObj))
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end)
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-- Notifications, in case the player can't do the action
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local isPlayerCourageous = pl:HasTrait("Brave") or pl:HasTrait("Desensitized") or pl:getPerkLevel(Perks.Strength) > 5
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local isTempHighEnough = stoveObj:getCurrentTemperature() >= 250
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local isLimbFree = not dcInst:getIsProstEquipped(limbName)
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option.notAvailable = not(isPlayerCourageous and isTempHighEnough and isLimbFree)
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if not isTempHighEnough then
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AppendToDescription(tempTooltip, getText("Tooltip_Surgery_TempTooLow"))
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end
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if not isPlayerCourageous then
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AppendToDescription(tempTooltip, getText("Tooltip_Surgery_Coward"))
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end
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if not isLimbFree then
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AppendToDescription(tempTooltip, getText("Tooltip_Surgery_LimbNotFree"))
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end
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if option.notAvailable then
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tempTooltip:setName(getText("Tooltip_Surgery_CantCauterize"))
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option.toolTip = tempTooltip
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end
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end
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(AddStoveContextMenu)
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