Files
The-Only-Cure/media/lua/client/Handlers/TOC_ProsthesisHandler.lua
2023-11-11 02:58:51 +01:00

58 lines
1.7 KiB
Lua

local CommonMethods = require("TOC_Common")
local PlayerHandler = require("Handlers/TOC_PlayerHandler")
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---@class ProsthesisHandler
local ProsthesisHandler = {}
---Cache the correct texture for the Health Panel for the currently equipped prosthesis
function ProsthesisHandler.SetHealthPanelTexture()
-- TODO do it
end
---Check if a prosthesis is equippable. It depends whether the player has a cut limb or not on that specific side. There's an exception for Upper arm, obviously
---@param bodyLocation string
---@return boolean
function ProsthesisHandler.CheckIfEquippable(bodyLocation)
print("Current item is a prosthesis")
local side = CommonMethods.GetSide(bodyLocation)
for i=1, #PlayerHandler.amputatedLimbs do
local limbName = PlayerHandler.amputatedLimbs[i]
if string.contains(limbName, side) and not string.contains(limbName, "UpperArm") then
return true
end
end
-- No acceptable cut limbs
getPlayer():Say("I can't equip this")
return false
end
--* Overrides *--
function ISWearClothing:isValid()
local bodyLocation = self.item:getBodyLocation()
if not string.contains(bodyLocation, "TOC_ArmProst") then
return true
else
return ProsthesisHandler.CheckIfEquippable(bodyLocation)
end
end
local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
function ISClothingExtraAction:isValid()
local bodyLocation = self.item:getBodyLocation()
if og_ISClothingExtraAction_isValid(self) and not string.contains(bodyLocation, "TOC_ArmProst") then
return true
else
return ProsthesisHandler.CheckIfEquippable(bodyLocation)
end
end
return ProsthesisHandler