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The-Only-Cure/media/lua/client/TOC/Zombies/ZombiesAmputation.lua
2024-03-18 18:35:43 +01:00

99 lines
2.5 KiB
Lua

-- local ItemsController = require("TOC/Controllers/ItemsController")
-- local StaticData = require("TOC/StaticData")
-- --------------------
-- This is low priority, work on it AFTER everything else is ok
-- I doubt I can get this working, too many limitations
-- -------------------
-- ---@param zombie IsoZombie
-- ---@param character IsoPlayer
-- ---@param bodyPartType any
-- ---@param handWeapon any
-- local function test(zombie, character, bodyPartType, handWeapon)
-- -- LOCAL ONLY!!!
-- if character ~= getPlayer() then return end
-- -- For now, if there's a single TOC item on it don't go any further
-- local zombieVisuals = zombie:getItemVisuals()
-- if zombieVisuals == nil then return end
-- local zombieInv = zombie:getInventory()
-- local function predicate(item)
-- return (item:getType():contains("Amputation_"))
-- end
-- local foundItem = zombieInv:containsEvalRecurse(predicate)
-- if foundItem then
-- print("Item already in")
-- return
-- end
-- local clothingItemFullTypes = {}
-- -- Common function?
-- for i=1, #StaticData.LIMBS_STR do
-- local limbName = StaticData.LIMBS_STR[i]
-- local clothingName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
-- table.insert(clothingItemFullTypes, clothingName)
-- end
-- local index = ZombRand(1, #clothingItemFullTypes)
-- local randomFullType = clothingItemFullTypes[index]
-- local texId = ItemsController.Zombie.GetAmputationTexturesIndex(zombie)
-- local clothingInventoryItem = zombieInv:AddItem(randomFullType)
-- ---@cast clothingInventoryItem InventoryItem
-- clothingInventoryItem:getVisual():setTextureChoice(texId)
-- zombie:setWornItem(clothingInventoryItem:getBodyLocation(), clothingInventoryItem)
-- local itemVisual = ItemVisual:new()
-- itemVisual:setItemType(randomFullType)
-- itemVisual:setTextureChoice(texId)
-- zombieVisuals:add(itemVisual)
-- zombie:resetModelNextFrame()
-- --zombieInv = zombie:getInventory():add
-- -- foundItem = zombieInv:containsEvalRecurse(predicate)
-- -- print(foundItem)
-- -- zombieInv = zombie:getInventory()
-- --ItemsController.Zombie.SpawnAmputationItem(zombie, randomFullType)
-- -- local usableClothingAmputations = {}
-- -- local index = ZombRand(1, #usableClothingAmputations)
-- -- local amputationFullType = usableClothingAmputations[index]
-- end
-- Events.OnHitZombie.Add(test)