Files
The-Only-Cure/media/lua/client/TimedActions/ISUninstallProsthesis.lua

111 lines
3.7 KiB
Lua

require "TimedActions/ISBaseTimedAction"
ISUninstallProsthesis = ISBaseTimedAction:derive("ISUninstallProsthesis");
function ISUninstallProsthesis:isValid()
return true;
end
function ISUninstallProsthesis:update()
self.item:setJobDelta(self:getJobDelta());
end
function ISUninstallProsthesis:start()
self.item:setJobType("Uninstall prothesis");
self.item:setJobDelta(0.0);
self:setActionAnim("WearClothing");
if self.item:IsClothing() then
self:setAnimVariable("WearClothingLocation", "Jacket")
elseif self.item:IsInventoryContainer() and self.item:canBeEquipped() ~= "" then
self:setAnimVariable("WearClothingLocation", "Jacket")
end
end
function ISUninstallProsthesis:stop()
ISBaseTimedAction.stop(self);
self.item:setJobDelta(0.0);
end
function ISUninstallProsthesis:perform()
self.item:getContainer():setDrawDirty(true)
self.item:setJobDelta(0.0)
if instanceof(self.item, "InventoryContainer") and self.item:canBeEquipped() ~= "" then
self.character:removeFromHands(self.item)
self.character:setWornItem(self.item:canBeEquipped(), self.item)
getPlayerInventory(self.character:getPlayerNum()):refreshBackpacks()
elseif self.item:getCategory() == "Clothing" then
if self.item:getBodyLocation() ~= "" then
self.character:setWornItem(self.item:getBodyLocation(), self.item)
end
end
local toc_data = self.character:getModData().TOC
local body_part_type = self.bodyPart:getType()
local accepting_body_parts = GetAcceptingProsthesisBodyParts()
if accepting_body_parts == nil then
return -- should never happen
end
--if accepting_body_parts[body_part_type] then
-- toc_data[TOC_getBodyPart(body_part_type)]
--end
if self.bodyPart:getType() == BodyPartType.Hand_R then
toc_data.RightHand.is_prosthesis_equipped = false
toc_data.RightHand.prothesis_factor = 1
elseif self.bodyPart:getType() == BodyPartType.ForeArm_R then
toc_data.RightForearm.is_prosthesis_equipped = false
toc_data.RightForearm.prothesis_factor = 1
elseif self.bodyPart:getType() == BodyPartType.Hand_L then
toc_data.LeftHand.is_prosthesis_equipped = false
toc_data.LeftHand.prothesis_factor = 1
elseif self.bodyPart:getType() == BodyPartType.ForeArm_L then
toc_data.LeftForearm.is_prosthesis_equipped = false
toc_data.LeftForearm.prothesis_factor = 1
end
local weight = math.floor(self.item:getWeight() * 10 + 0.5)
if weight == 10 then
self.character:getInventory():AddItem("TOC.WoodenHook")
elseif weight == 5 then
self.character:getInventory():AddItem("TOC.MetalHook")
elseif weight == 3 then
self.character:getInventory():AddItem("TOC.MetalHand")
elseif weight == 20 then
self.character:getInventory():AddItem("TOC.WoodenHook")
elseif weight == 15 then
self.character:getInventory():AddItem("TOC.MetalHook")
elseif weight == 12 then
self.character:getInventory():AddItem("TOC.MetalHand")
end
self.character:setWornItem(self.item:getBodyLocation(), nil)
self.character:getInventory():Remove(self.item)
self.character:transmitModData()
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self);
end
function ISUninstallProsthesis:new(character, item, bodyPart)
local o = ISBaseTimedAction.new(self, character);
o.item = item;
o.character = character;
o.bodyPart = bodyPart;
o.maxTime = 100;
o.stopOnWalk = true;
o.stopOnRun = true;
o.ignoreHandsWounds = false;
o.fromHotbar = true; -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1; end
return o;
end