This commit is contained in:
2026-02-13 13:00:40 -05:00
parent e694f746f8
commit a9c1d8201b
4 changed files with 317 additions and 4 deletions

View File

@@ -3,7 +3,7 @@ if not TowBarMod.Config then TowBarMod.Config = {} end
TowBarMod.Config.lowLevelAnimation = "RemoveGrass"
TowBarMod.Config.rigidTowbarDistance = 1.0
TowBarMod.Config.devMode = true
TowBarMod.Config.devMode = false
TowBarMod.Config.vanillaTowbarModelScaleMin = 1.5
TowBarMod.Config.vanillaTowbarModelScaleMax = 2.0
TowBarMod.Config.smallScaleTowbarIndexOffset = 2

View File

@@ -0,0 +1,125 @@
if isServer() then return end
if not TowBarMod then TowBarMod = {} end
TowBarMod.Sync = TowBarMod.Sync or {}
if TowBarMod.Sync._towSyncClientLoaded then return end
TowBarMod.Sync._towSyncClientLoaded = true
local function resolveVehicle(id)
if not id then return nil end
return getVehicleById(id)
end
local function ensureAttachment(vehicle, attachmentId)
if not vehicle or not attachmentId then return false end
local script = vehicle:getScript()
if not script then return false end
if script:getAttachmentById(attachmentId) ~= nil then return true end
local wheelCount = script:getWheelCount()
local yOffset = -0.5
if wheelCount > 0 then
local wheel = script:getWheel(0)
if wheel and wheel:getOffset() then
yOffset = wheel:getOffset():y() + 0.1
end
end
local chassis = script:getPhysicsChassisShape()
if not chassis then return false end
local attach = ModelAttachment.new(attachmentId)
if attachmentId == "trailer" then
attach:getOffset():set(0, yOffset, -chassis:z() / 2 - 0.1)
attach:setZOffset(-1)
else
attach:getOffset():set(0, yOffset, chassis:z() / 2 + 0.1)
attach:setZOffset(1)
end
script:addAttachment(attach)
return true
end
local function isLinked(vehicleA, vehicleB)
if not vehicleA or not vehicleB then return false end
return vehicleA:getVehicleTowing() == vehicleB and vehicleB:getVehicleTowedBy() == vehicleA
end
local function reconcilePairState(vehicleA, vehicleB, attachmentA, attachmentB)
if TowBarMod.Utils and TowBarMod.Utils.updateAttachmentsForRigidTow then
TowBarMod.Utils.updateAttachmentsForRigidTow(vehicleA, vehicleB, attachmentA, attachmentB)
end
local towingMd = vehicleA:getModData()
local towedMd = vehicleB:getModData()
local currentScript = vehicleB:getScriptName()
if towingMd then
towingMd["isTowingByTowBar"] = true
vehicleA:transmitModData()
end
if towedMd then
if towedMd.towBarOriginalScriptName == nil and currentScript ~= "notTowingA_Trailer" then
towedMd.towBarOriginalScriptName = currentScript
end
if towedMd.towBarOriginalMass == nil then
towedMd.towBarOriginalMass = vehicleB:getMass()
end
if towedMd.towBarOriginalBrakingForce == nil then
towedMd.towBarOriginalBrakingForce = vehicleB:getBrakingForce()
end
towedMd["isTowingByTowBar"] = true
towedMd["towed"] = true
vehicleB:transmitModData()
end
vehicleB:setScriptName("notTowingA_Trailer")
if TowBarMod.Hook and TowBarMod.Hook.setVehiclePostAttach then
pcall(TowBarMod.Hook.setVehiclePostAttach, nil, vehicleB)
end
end
local function applyAttachSync(args)
if not args then return end
local vehicleA = resolveVehicle(args.vehicleA)
local vehicleB = resolveVehicle(args.vehicleB)
if not vehicleA or not vehicleB then return end
local attachmentA = args.attachmentA or "trailer"
local attachmentB = args.attachmentB or "trailerfront"
if not ensureAttachment(vehicleA, attachmentA) or not ensureAttachment(vehicleB, attachmentB) then
return
end
if not isLinked(vehicleA, vehicleB) then
vehicleA:addPointConstraint(nil, vehicleB, attachmentA, attachmentB)
end
reconcilePairState(vehicleA, vehicleB, attachmentA, attachmentB)
end
local function safeBreak(vehicle)
if not vehicle then return end
if vehicle:getVehicleTowing() == nil and vehicle:getVehicleTowedBy() == nil then return end
vehicle:breakConstraint(true, true)
end
local function applyDetachSync(args)
if not args then return end
safeBreak(resolveVehicle(args.vehicleA))
safeBreak(resolveVehicle(args.vehicleB))
end
local function onServerCommand(module, command, args)
if module ~= "towbar" then return end
if command == "forceAttachSync" then
applyAttachSync(args)
elseif command == "forceDetachSync" then
applyDetachSync(args)
end
end
Events.OnServerCommand.Add(onServerCommand)

View File

@@ -33,6 +33,19 @@ local function getTowBarItem(playerObj)
return inventory:getItemFromTypeRecurse("TowBar.TowBar")
end
local function sendTowAttachCommand(playerObj, args)
if not playerObj or not args then return end
-- MP-safe/server-authoritative attach path (Landtrain style).
if isClient() and isMultiplayer() then
sendClientCommand(playerObj, "towbar", "attachTowBar", args)
return
end
-- Keep vanilla attach path for SP/local behavior.
sendClientCommand(playerObj, "vehicle", "attachTrailer", args)
end
local TowbarVariantSize = 24
local TowbarNormalStart = 0
local TowbarLargeStart = 24
@@ -278,11 +291,38 @@ local function reattachTowBarPair(playerObj, towingVehicle, towedVehicle, requir
attachmentA = attachmentA,
attachmentB = attachmentB
}
sendClientCommand(playerObj, "vehicle", "attachTrailer", args)
sendTowAttachCommand(playerObj, args)
ISTimedActionQueue.add(TowBarScheduleAction:new(playerObj, 10, TowBarMod.Hook.setVehiclePostAttach, towedVehicle))
return true
end
local function reattachTowBarPairAfterCleanDetach(playerObj, towingVehicle, towedVehicle, requireDriver)
if not playerObj or not towingVehicle or not towedVehicle then
return false
end
if requireDriver and not towingVehicle:isDriver(playerObj) then
return false
end
local detachArgs = {
towingVehicle = towingVehicle:getId(),
vehicle = towedVehicle:getId()
}
sendClientCommand(playerObj, "towbar", "detachTowBar", detachArgs)
-- World load/spawn can restore constraints in a bad state. Reattach one
-- short tick later so the detach is fully applied first.
ISTimedActionQueue.add(TowBarScheduleAction:new(
playerObj,
1,
reattachTowBarPair,
towingVehicle,
towedVehicle,
requireDriver
))
return true
end
local function recoverTowBarVehicleAfterLoad(playerObj, vehicle, retriesLeft)
if not vehicle then return end
@@ -295,8 +335,14 @@ local function recoverTowBarVehicleAfterLoad(playerObj, vehicle, retriesLeft)
local localPlayer = playerObj or getPlayer()
local towingVehicle = vehicle:getVehicleTowedBy()
if towingVehicle then
-- Apply rigid spacing as soon as the tow link exists to avoid a visible
-- bumper-to-bumper snap while waiting for reattach recovery.
TowBarMod.Hook.setVehiclePostAttach(nil, vehicle)
end
if localPlayer and towingVehicle then
if reattachTowBarPair(localPlayer, towingVehicle, vehicle, false) then
if reattachTowBarPairAfterCleanDetach(localPlayer, towingVehicle, vehicle, false) then
return
end
end
@@ -376,7 +422,7 @@ function TowBarMod.Hook.performAttachTowBar(playerObj, towingVehicle, towedVehic
attachmentA = attachmentA,
attachmentB = attachmentB
}
sendClientCommand(playerObj, "vehicle", "attachTrailer", args)
sendTowAttachCommand(playerObj, args)
ISTimedActionQueue.add(TowBarScheduleAction:new(playerObj, 10, TowBarMod.Hook.setVehiclePostAttach, towedVehicle))
end

View File

@@ -3,6 +3,10 @@ if isClient() then return end
local TowingCommands = {}
local Commands = {}
local TowBarItemType = "TowBar.TowBar"
local SyncDelayTicks = 2
local SnapshotIntervalTicks = 120
local pendingSync = {}
local snapshotTickCounter = 0
TowingCommands.wantNoise = getDebug() or false
@@ -12,6 +16,133 @@ local noise = function(msg)
end
end
local function queueSync(kind, player, args)
if not args then return end
table.insert(pendingSync, {
kind = kind,
ticks = SyncDelayTicks,
player = player,
args = args
})
end
local function resolveAttachmentA(args, vehicleA)
if args and args.attachmentA then return args.attachmentA end
if vehicleA and vehicleA:getTowAttachmentSelf() then return vehicleA:getTowAttachmentSelf() end
return "trailer"
end
local function resolveAttachmentB(args, vehicleB)
if args and args.attachmentB then return args.attachmentB end
if vehicleB and vehicleB:getTowAttachmentSelf() then return vehicleB:getTowAttachmentSelf() end
return "trailerfront"
end
local function isLinked(vehicleA, vehicleB)
if not vehicleA or not vehicleB then return false end
return vehicleA:getVehicleTowing() == vehicleB and vehicleB:getVehicleTowedBy() == vehicleA
end
local function hasTowBarState(vehicle)
if not vehicle then return false end
local md = vehicle:getModData()
if not md then return false end
return md["isTowingByTowBar"] == true
end
local function broadcastAttach(vehicleA, vehicleB, attachmentA, attachmentB)
if not vehicleA or not vehicleB then return end
sendServerCommand("towbar", "forceAttachSync", {
vehicleA = vehicleA:getId(),
vehicleB = vehicleB:getId(),
attachmentA = attachmentA,
attachmentB = attachmentB
})
end
local function broadcastDetach(vehicleAId, vehicleBId)
sendServerCommand("towbar", "forceDetachSync", {
vehicleA = vehicleAId,
vehicleB = vehicleBId
})
end
local function processAttachSync(item)
local args = item.args or {}
local vehicleA = args.vehicleA and getVehicleById(args.vehicleA) or nil
local vehicleB = args.vehicleB and getVehicleById(args.vehicleB) or nil
if not vehicleA or not vehicleB then
noise("attach sync skipped missing vehicles A=" .. tostring(args.vehicleA) .. " B=" .. tostring(args.vehicleB))
return
end
local attachmentA = resolveAttachmentA(args, vehicleA)
local attachmentB = resolveAttachmentB(args, vehicleB)
if not isLinked(vehicleA, vehicleB) then
vehicleA:addPointConstraint(item.player, vehicleB, attachmentA, attachmentB)
end
if isLinked(vehicleA, vehicleB) then
broadcastAttach(vehicleA, vehicleB, attachmentA, attachmentB)
end
end
local function processDetachSync(item)
local args = item.args or {}
local vehicleAId = args.towingVehicle or args.vehicleA or args.vehicle
local vehicleBId = args.vehicleB
broadcastDetach(vehicleAId, vehicleBId)
end
local function snapshotActiveTowbarLinksServer()
local cell = getCell()
if not cell then return end
local list = cell:getVehicles()
if not list then return end
for i = 0, list:size() - 1 do
local towingVehicle = list:get(i)
local towedVehicle = towingVehicle and towingVehicle:getVehicleTowing() or nil
if towingVehicle and towedVehicle and towedVehicle:getVehicleTowedBy() == towingVehicle then
if hasTowBarState(towingVehicle) or hasTowBarState(towedVehicle) then
local attachmentA = resolveAttachmentA(nil, towingVehicle)
local towedMd = towedVehicle:getModData()
local attachmentB = (towedMd and towedMd["towBarChangedAttachmentId"]) or resolveAttachmentB(nil, towedVehicle)
if attachmentA == attachmentB then
attachmentA = "trailer"
attachmentB = "trailerfront"
end
broadcastAttach(towingVehicle, towedVehicle, attachmentA, attachmentB)
end
end
end
end
local function processPendingSync()
snapshotTickCounter = snapshotTickCounter + 1
if snapshotTickCounter >= SnapshotIntervalTicks then
snapshotTickCounter = 0
snapshotActiveTowbarLinksServer()
end
if #pendingSync == 0 then return end
local remaining = {}
for i = 1, #pendingSync do
local item = pendingSync[i]
item.ticks = item.ticks - 1
if item.ticks <= 0 then
if item.kind == "attach" then
processAttachSync(item)
elseif item.kind == "detach" then
processDetachSync(item)
end
else
table.insert(remaining, item)
end
end
pendingSync = remaining
end
function Commands.attachTowBar(player, args)
local vehicleA = getVehicleById(args.vehicleA)
local vehicleB = getVehicleById(args.vehicleB)
@@ -92,6 +223,16 @@ Commands.attachConstraint = Commands.attachTowBar
Commands.detachConstraint = Commands.detachTowBar
TowingCommands.OnClientCommand = function(module, command, player, args)
if module == "vehicle" and command == "attachTrailer" then
queueSync("attach", player, args)
elseif module == "vehicle" and command == "detachTrailer" then
queueSync("detach", player, args)
elseif module == "towbar" and command == "attachTowBar" then
queueSync("attach", player, args)
elseif module == "towbar" and command == "detachTowBar" then
queueSync("detach", player, args)
end
if module == "towbar" and Commands[command] then
local argStr = ""
args = args or {}
@@ -104,3 +245,4 @@ TowingCommands.OnClientCommand = function(module, command, player, args)
end
Events.OnClientCommand.Add(TowingCommands.OnClientCommand)
Events.OnTick.Add(processPendingSync)