Intial Commit
This commit is contained in:
5
42.13/media/lua/client/TowBar/Config.lua
Normal file
5
42.13/media/lua/client/TowBar/Config.lua
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@@ -0,0 +1,5 @@
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if not TowBarMod then TowBarMod = {} end
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if not TowBarMod.Config then TowBarMod.Config = {} end
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TowBarMod.Config.lowLevelAnimation = "RemoveGrass"
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72
42.13/media/lua/client/TowBar/CustomPathFindAction.lua
Normal file
72
42.13/media/lua/client/TowBar/CustomPathFindAction.lua
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@@ -0,0 +1,72 @@
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require "TimedActions/ISBaseTimedAction"
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TowBarCustomPathFind = ISBaseTimedAction:derive("TowBarCustomPathFind")
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function TowBarCustomPathFind:isValid()
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return true
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end
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function TowBarCustomPathFind:update()
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if instanceof(self.character, "IsoPlayer") and
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(self.character:pressedMovement(false) or self.character:pressedCancelAction()) then
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self:forceStop()
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return
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end
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local result = self.character:getPathFindBehavior2():update()
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if result == BehaviorResult.Succeeded then
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self:forceComplete()
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end
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local x = self.character:getX()
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local y = self.character:getY()
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if x == self.lastX and y == self.lastY then
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self.currentTimeInOnePosition = self.currentTimeInOnePosition + 1
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else
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self.currentTimeInOnePosition = 0
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self.lastX = x
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self.lastY = y
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end
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if self.currentTimeInOnePosition > self.maxTimeInOnePosition then
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self:forceComplete()
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end
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end
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function TowBarCustomPathFind:start()
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self.character:facePosition(self.goal[2], self.goal[3])
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self.character:getPathFindBehavior2():pathToLocationF(self.goal[2], self.goal[3], self.goal[4])
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end
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function TowBarCustomPathFind:stop()
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ISBaseTimedAction.stop(self)
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self.character:getPathFindBehavior2():cancel()
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self.character:setPath2(nil)
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end
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function TowBarCustomPathFind:perform()
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self.character:getPathFindBehavior2():cancel()
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self.character:setPath2(nil)
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ISBaseTimedAction.perform(self)
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end
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function TowBarCustomPathFind:pathToLocationF(character, targetX, targetY, targetZ)
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local o = {}
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setmetatable(o, self)
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self.__index = self
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o.character = character
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o.stopOnWalk = false
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o.stopOnRun = false
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o.maxTime = -1
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o.maxTimeInOnePosition = 15
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o.currentTimeInOnePosition = 0
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o.lastX = -1
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o.lastY = -1
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o.goal = { 'LocationF', targetX, targetY, targetZ }
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return o
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end
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56
42.13/media/lua/client/TowBar/HookVehicleAction.lua
Normal file
56
42.13/media/lua/client/TowBar/HookVehicleAction.lua
Normal file
@@ -0,0 +1,56 @@
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require('TimedActions/ISBaseTimedAction')
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TowBarHookVehicle = ISBaseTimedAction:derive("TowBarHookVehicle")
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-- The condition which tells the timed action if it is still valid
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function TowBarHookVehicle:isValid()
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return true;
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end
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-- Starts the Timed Action
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function TowBarHookVehicle:start()
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self:setActionAnim(self.animation)
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self.sound = getSoundManager():PlayWorldSound("towbar_hookingSound", false, self.character:getSquare(), 0, 5, 1, true)
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end
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-- Is called when the time has passed
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function TowBarHookVehicle:perform()
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self.sound:stop();
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if self.performFunc ~= nil then
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self.performFunc(self.character, self.arg1, self.arg2, self.arg3, self.arg4)
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end
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ISBaseTimedAction.perform(self);
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end
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function TowBarHookVehicle:stop()
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if self.sound then
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self.sound:stop()
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end
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ISBaseTimedAction.stop(self)
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end
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function TowBarHookVehicle:new(character, time, animation, performFunc, arg1, arg2, arg3, arg4)
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local o = {};
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setmetatable(o, self)
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self.__index = self
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o.stopOnWalk = true
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o.stopOnRun = true
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o.maxTime = time
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o.character = character;
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o.animation = animation
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o.performFunc = performFunc
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o.arg1 = arg1
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o.arg2 = arg2
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o.arg3 = arg3
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o.arg4 = arg4
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return o;
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end
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42
42.13/media/lua/client/TowBar/ScheduleAction.lua
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42
42.13/media/lua/client/TowBar/ScheduleAction.lua
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@@ -0,0 +1,42 @@
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require("TimedActions/ISBaseTimedAction")
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TowBarScheduleAction = ISBaseTimedAction:derive("TowBarScheduleAction")
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function TowBarScheduleAction:isValid()
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return true
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end
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function TowBarScheduleAction:start()
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end
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function TowBarScheduleAction:perform()
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if self.performFunc ~= nil then
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self.performFunc(self.character, self.arg1, self.arg2, self.arg3, self.arg4)
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end
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ISBaseTimedAction.perform(self)
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end
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function TowBarScheduleAction:stop()
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ISBaseTimedAction.stop(self)
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end
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function TowBarScheduleAction:new(character, time, performFunc, arg1, arg2, arg3, arg4)
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local o = ISBaseTimedAction.new(self, character)
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o.useProgressBar = false
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o.stopOnWalk = false
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o.stopOnRun = false
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o.maxTime = time
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o.character = character
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o.performFunc = performFunc
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o.arg1 = arg1
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o.arg2 = arg2
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o.arg3 = arg3
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o.arg4 = arg4
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return o
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end
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565
42.13/media/lua/client/TowBar/TowingHooking.lua
Normal file
565
42.13/media/lua/client/TowBar/TowingHooking.lua
Normal file
@@ -0,0 +1,565 @@
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if not TowBarMod then TowBarMod = {} end
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if not TowBarMod.Hook then TowBarMod.Hook = {} end
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---------------------------------------------------------------------------
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--- Tow bar functions
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---------------------------------------------------------------------------
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local TowBarTowMass = 200
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local CannotDriveWhileTowedFallbackText = "Cannot drive while being towed"
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local CannotDriveMessageCooldownHours = 1 / 1800 -- 2 seconds
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local ForcedTowBarReapplyCooldownHours = 1 / 3600 -- 1 second
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TowBarMod.Hook.reappliedVehicleIds = TowBarMod.Hook.reappliedVehicleIds or {}
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TowBarMod.Hook.pendingReapplyVehicleIds = TowBarMod.Hook.pendingReapplyVehicleIds or {}
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TowBarMod.Hook.reapplyTickCounter = TowBarMod.Hook.reapplyTickCounter or 0
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TowBarMod.Hook.lastCannotDriveMessageAtByPlayer = TowBarMod.Hook.lastCannotDriveMessageAtByPlayer or {}
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TowBarMod.Hook.lastForcedReapplyAtByVehicle = TowBarMod.Hook.lastForcedReapplyAtByVehicle or {}
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TowBarMod.Hook.lastTowBarVehicleIdByPlayer = TowBarMod.Hook.lastTowBarVehicleIdByPlayer or {}
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function TowBarMod.Hook.isTowedByTowBar(vehicle)
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if not vehicle then return false end
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local modData = vehicle:getModData()
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if not modData or not modData["isTowingByTowBar"] or not modData["towed"] then
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return false
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end
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local towingVehicle = vehicle:getVehicleTowedBy()
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if not towingVehicle then return false end
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local towingModData = towingVehicle:getModData()
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return towingModData and towingModData["isTowingByTowBar"] == true
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end
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function TowBarMod.Hook.getCannotDriveWhileTowedText()
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local msg = getText("UI_Text_Towing_cannotDriveWhileTowed")
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if not msg or msg == "UI_Text_Towing_cannotDriveWhileTowed" then
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return CannotDriveWhileTowedFallbackText
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end
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return msg
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end
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function TowBarMod.Hook.showCannotDriveWhileTowed(playerObj)
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if not playerObj then return end
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local playerNum = playerObj:getPlayerNum()
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local nowHours = getGameTime() and getGameTime():getWorldAgeHours() or nil
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local lastHours = TowBarMod.Hook.lastCannotDriveMessageAtByPlayer[playerNum]
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if nowHours and lastHours and (nowHours - lastHours) < CannotDriveMessageCooldownHours then
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return
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end
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TowBarMod.Hook.lastCannotDriveMessageAtByPlayer[playerNum] = nowHours or 0
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-- Match the overhead-style skill/feedback text.
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HaloTextHelper.addBadText(playerObj, TowBarMod.Hook.getCannotDriveWhileTowedText())
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end
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function TowBarMod.Hook.installStartEngineBlock()
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if not ISVehicleMenu or not ISVehicleMenu.onStartEngine then
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return
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end
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if TowBarMod.Hook._startEngineBlockInstalled then
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return
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end
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TowBarMod.Hook.defaultOnStartEngine = ISVehicleMenu.onStartEngine
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ISVehicleMenu.onStartEngine = function(playerObj)
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local vehicle = playerObj and playerObj:getVehicle() or nil
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if TowBarMod.Hook.isTowedByTowBar(vehicle) then
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TowBarMod.Hook.showCannotDriveWhileTowed(playerObj)
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return
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end
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TowBarMod.Hook.defaultOnStartEngine(playerObj)
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end
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TowBarMod.Hook._startEngineBlockInstalled = true
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end
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function TowBarMod.Hook.getVehicleByIdSafe(vehicleId)
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if getVehicleById then
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return getVehicleById(vehicleId)
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end
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local cell = getCell()
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if not cell then return nil end
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local vehicles = cell:getVehicles()
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if not vehicles then return nil end
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for i = 0, vehicles:size() - 1 do
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local vehicle = vehicles:get(i)
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if vehicle and vehicle:getId() == vehicleId then
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return vehicle
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end
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end
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return nil
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end
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function TowBarMod.Hook.shouldBlockDriverSeatForTowBar(playerObj, vehicle, seat)
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if not playerObj or not vehicle then return false end
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if seat ~= 0 then return false end
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return TowBarMod.Hook.isTowedByTowBar(vehicle)
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end
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function TowBarMod.Hook.hasPendingSeatSafetyAction(playerObj)
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if not playerObj or not ISTimedActionQueue then return false end
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return ISTimedActionQueue.hasActionType(playerObj, "ISSwitchVehicleSeat")
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or ISTimedActionQueue.hasActionType(playerObj, "ISExitVehicle")
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or ISTimedActionQueue.hasActionType(playerObj, "ISStopVehicle")
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end
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function TowBarMod.Hook.getBestSeatForDriverKick(playerObj, vehicle)
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if not playerObj or not vehicle then return nil end
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if ISVehicleMenu and ISVehicleMenu.getBestSwitchSeatExit then
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local best = ISVehicleMenu.getBestSwitchSeatExit(playerObj, vehicle, 0)
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if best and best > 0 and not vehicle:isSeatOccupied(best) and vehicle:canSwitchSeat(0, best) then
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return best
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end
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end
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for seat = 1, vehicle:getMaxPassengers() - 1 do
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if not vehicle:isSeatOccupied(seat) and vehicle:canSwitchSeat(0, seat) then
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return seat
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end
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end
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return nil
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end
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function TowBarMod.Hook.tryMoveOrExitTowedDriver(playerObj, vehicle)
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if not playerObj or not vehicle then return false end
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if not TowBarMod.Hook.isTowedByTowBar(vehicle) then return false end
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if not vehicle:isDriver(playerObj) and vehicle:getSeat(playerObj) ~= 0 then return false end
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if TowBarMod.Hook.hasPendingSeatSafetyAction(playerObj) then return false end
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local seatTo = TowBarMod.Hook.getBestSeatForDriverKick(playerObj, vehicle)
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if seatTo then
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if ISVehicleMenu and ISVehicleMenu.onSwitchSeat then
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ISVehicleMenu.onSwitchSeat(playerObj, seatTo)
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elseif ISSwitchVehicleSeat then
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ISTimedActionQueue.add(ISSwitchVehicleSeat:new(playerObj, seatTo))
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end
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return true
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end
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if not vehicle:isStopped() then
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return false
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end
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if ISVehicleMenu and ISVehicleMenu.onExit then
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ISVehicleMenu.onExit(playerObj, 0)
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return true
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end
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if ISExitVehicle then
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ISTimedActionQueue.add(ISExitVehicle:new(playerObj))
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return true
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end
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return false
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end
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function TowBarMod.Hook.forceTowBarReapply(vehicle, playerObj)
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if not TowBarMod.Hook.hasTowBarTowData(vehicle) then return false end
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local vehicleId = vehicle:getId()
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local nowHours = getGameTime() and getGameTime():getWorldAgeHours() or nil
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local lastHours = TowBarMod.Hook.lastForcedReapplyAtByVehicle[vehicleId]
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if nowHours and lastHours and (nowHours - lastHours) < ForcedTowBarReapplyCooldownHours then
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return false
|
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end
|
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TowBarMod.Hook.lastForcedReapplyAtByVehicle[vehicleId] = nowHours or 0
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TowBarMod.Hook.clearReapplied(vehicle)
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TowBarMod.Hook.queueTowBarReapply(vehicle)
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return TowBarMod.Hook.tryTowBarReapply(vehicle, playerObj)
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end
|
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function TowBarMod.Hook.installSeatEntryBlock()
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if not ISVehicleMenu or not ISVehicleMenu.onEnter or not ISVehicleMenu.onSwitchSeat then
|
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return
|
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end
|
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|
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if TowBarMod.Hook._seatEntryBlockInstalled then
|
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return
|
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end
|
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|
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TowBarMod.Hook.defaultOnEnter = ISVehicleMenu.onEnter
|
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TowBarMod.Hook.defaultOnEnter2 = ISVehicleMenu.onEnter2
|
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TowBarMod.Hook.defaultOnSwitchSeat = ISVehicleMenu.onSwitchSeat
|
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|
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ISVehicleMenu.onEnter = function(playerObj, vehicle, seat)
|
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if TowBarMod.Hook.shouldBlockDriverSeatForTowBar(playerObj, vehicle, seat) then
|
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TowBarMod.Hook.showCannotDriveWhileTowed(playerObj)
|
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TowBarMod.Hook.forceTowBarReapply(vehicle, playerObj)
|
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TowBarMod.Hook.tryMoveOrExitTowedDriver(playerObj, vehicle)
|
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return
|
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end
|
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TowBarMod.Hook.defaultOnEnter(playerObj, vehicle, seat)
|
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end
|
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|
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if TowBarMod.Hook.defaultOnEnter2 then
|
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ISVehicleMenu.onEnter2 = function(playerObj, vehicle, seat)
|
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if TowBarMod.Hook.shouldBlockDriverSeatForTowBar(playerObj, vehicle, seat) then
|
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TowBarMod.Hook.showCannotDriveWhileTowed(playerObj)
|
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TowBarMod.Hook.forceTowBarReapply(vehicle, playerObj)
|
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TowBarMod.Hook.tryMoveOrExitTowedDriver(playerObj, vehicle)
|
||||
return
|
||||
end
|
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TowBarMod.Hook.defaultOnEnter2(playerObj, vehicle, seat)
|
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end
|
||||
end
|
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|
||||
ISVehicleMenu.onSwitchSeat = function(playerObj, seatTo)
|
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local vehicle = playerObj and playerObj:getVehicle() or nil
|
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if TowBarMod.Hook.shouldBlockDriverSeatForTowBar(playerObj, vehicle, seatTo) then
|
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TowBarMod.Hook.showCannotDriveWhileTowed(playerObj)
|
||||
TowBarMod.Hook.forceTowBarReapply(vehicle, playerObj)
|
||||
TowBarMod.Hook.tryMoveOrExitTowedDriver(playerObj, vehicle)
|
||||
return
|
||||
end
|
||||
TowBarMod.Hook.defaultOnSwitchSeat(playerObj, seatTo)
|
||||
end
|
||||
|
||||
TowBarMod.Hook._seatEntryBlockInstalled = true
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.enforceTowedVehicleEngineOff(playerObj)
|
||||
if not playerObj or not instanceof(playerObj, "IsoPlayer") or not playerObj:isLocalPlayer() then return end
|
||||
|
||||
local vehicle = playerObj:getVehicle()
|
||||
if not TowBarMod.Hook.isTowedByTowBar(vehicle) then return end
|
||||
|
||||
if vehicle:isEngineRunning() or vehicle:isEngineStarted() or vehicle:isStarting() then
|
||||
vehicle:shutOff()
|
||||
end
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.enforceTowedVehicleSeatSafety(playerObj)
|
||||
if not playerObj or not instanceof(playerObj, "IsoPlayer") or not playerObj:isLocalPlayer() then return end
|
||||
|
||||
local vehicle = playerObj:getVehicle()
|
||||
if not TowBarMod.Hook.isTowedByTowBar(vehicle) then return end
|
||||
|
||||
TowBarMod.Hook.lastTowBarVehicleIdByPlayer[playerObj:getPlayerNum()] = vehicle:getId()
|
||||
|
||||
if vehicle:isDriver(playerObj) or vehicle:getSeat(playerObj) == 0 then
|
||||
TowBarMod.Hook.showCannotDriveWhileTowed(playerObj)
|
||||
TowBarMod.Hook.forceTowBarReapply(vehicle, playerObj)
|
||||
TowBarMod.Hook.tryMoveOrExitTowedDriver(playerObj, vehicle)
|
||||
end
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.handleTowBarSeatEvent(character)
|
||||
if not character or not instanceof(character, "IsoPlayer") or not character:isLocalPlayer() then return end
|
||||
|
||||
local playerObj = character
|
||||
local vehicle = playerObj:getVehicle()
|
||||
if not TowBarMod.Hook.isTowedByTowBar(vehicle) then return end
|
||||
|
||||
TowBarMod.Hook.lastTowBarVehicleIdByPlayer[playerObj:getPlayerNum()] = vehicle:getId()
|
||||
TowBarMod.Hook.forceTowBarReapply(vehicle, playerObj)
|
||||
TowBarMod.Hook.enforceTowedVehicleSeatSafety(playerObj)
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.OnEnterVehicle(character)
|
||||
TowBarMod.Hook.handleTowBarSeatEvent(character)
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.OnSwitchVehicleSeat(character)
|
||||
TowBarMod.Hook.handleTowBarSeatEvent(character)
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.OnExitVehicle(character)
|
||||
if not character or not instanceof(character, "IsoPlayer") or not character:isLocalPlayer() then return end
|
||||
|
||||
local playerNum = character:getPlayerNum()
|
||||
local vehicleId = TowBarMod.Hook.lastTowBarVehicleIdByPlayer[playerNum]
|
||||
if not vehicleId then return end
|
||||
|
||||
local vehicle = TowBarMod.Hook.getVehicleByIdSafe(vehicleId)
|
||||
if vehicle and TowBarMod.Hook.hasTowBarTowData(vehicle) then
|
||||
TowBarMod.Hook.forceTowBarReapply(vehicle, character)
|
||||
end
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.markReapplied(vehicle)
|
||||
if not vehicle then return end
|
||||
local vehicleId = vehicle:getId()
|
||||
TowBarMod.Hook.reappliedVehicleIds[vehicleId] = true
|
||||
TowBarMod.Hook.pendingReapplyVehicleIds[vehicleId] = nil
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.clearReapplied(vehicle)
|
||||
if not vehicle then return end
|
||||
local vehicleId = vehicle:getId()
|
||||
TowBarMod.Hook.reappliedVehicleIds[vehicleId] = nil
|
||||
TowBarMod.Hook.pendingReapplyVehicleIds[vehicleId] = nil
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.hasTowBarTowData(vehicle)
|
||||
if not vehicle then return false end
|
||||
local modData = vehicle:getModData()
|
||||
return modData and modData["isTowingByTowBar"] and modData["towed"]
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.queueTowBarReapply(vehicle)
|
||||
if not TowBarMod.Hook.hasTowBarTowData(vehicle) then return end
|
||||
local vehicleId = vehicle:getId()
|
||||
TowBarMod.Hook.pendingReapplyVehicleIds[vehicleId] = true
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.tryTowBarReapply(vehicle, playerObj)
|
||||
if not TowBarMod.Hook.hasTowBarTowData(vehicle) then return false end
|
||||
local vehicleId = vehicle:getId()
|
||||
if TowBarMod.Hook.reappliedVehicleIds[vehicleId] then return true end
|
||||
|
||||
local towingVehicle = vehicle:getVehicleTowedBy()
|
||||
if not towingVehicle then return false end
|
||||
local towingModData = towingVehicle:getModData()
|
||||
if not towingModData or towingModData["isTowingByTowBar"] ~= true then return false end
|
||||
|
||||
playerObj = playerObj or getPlayer()
|
||||
if not playerObj then return false end
|
||||
|
||||
local modData = vehicle:getModData()
|
||||
if not modData.towBarOriginalScriptName then
|
||||
modData.towBarOriginalScriptName = vehicle:getScriptName()
|
||||
vehicle:transmitModData()
|
||||
end
|
||||
|
||||
local attachmentA = towingVehicle:getTowAttachmentSelf() or "trailer"
|
||||
local attachmentB = vehicle:getTowAttachmentSelf() or "trailerfront"
|
||||
|
||||
-- Re-run the same rigid tow offset + fake-trailer flow used during normal attach.
|
||||
TowBarMod.Utils.updateAttachmentsForRigidTow(towingVehicle, vehicle, attachmentA, attachmentB)
|
||||
vehicle:setScriptName("notTowingA_Trailer")
|
||||
|
||||
local args = { vehicleA = towingVehicle:getId(), vehicleB = vehicle:getId(), attachmentA = attachmentA, attachmentB = attachmentB }
|
||||
sendClientCommand(playerObj, "vehicle", "attachTrailer", args)
|
||||
ISTimedActionQueue.add(TowBarScheduleAction:new(playerObj, 10, TowBarMod.Hook.setVehiclePostAttach, vehicle))
|
||||
|
||||
TowBarMod.Hook.markReapplied(vehicle)
|
||||
return true
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.reapplyTowBarPostLoad(vehicle)
|
||||
TowBarMod.Hook.queueTowBarReapply(vehicle)
|
||||
TowBarMod.Hook.tryTowBarReapply(vehicle, getPlayer())
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.processPendingReapplies()
|
||||
TowBarMod.Hook.reapplyTickCounter = TowBarMod.Hook.reapplyTickCounter + 1
|
||||
if TowBarMod.Hook.reapplyTickCounter < 15 then
|
||||
return
|
||||
end
|
||||
TowBarMod.Hook.reapplyTickCounter = 0
|
||||
|
||||
local playerObj = getPlayer()
|
||||
if not playerObj then return end
|
||||
|
||||
for vehicleId, _ in pairs(TowBarMod.Hook.pendingReapplyVehicleIds) do
|
||||
local vehicle = TowBarMod.Hook.getVehicleByIdSafe(vehicleId)
|
||||
if vehicle then
|
||||
TowBarMod.Hook.tryTowBarReapply(vehicle, playerObj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.OnSpawnVehicle(vehicle)
|
||||
TowBarMod.Hook.reapplyTowBarPostLoad(vehicle)
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.performAttachTowBar(playerObj, towingVehicle, towedVehicle, attachmentA, attachmentB)
|
||||
if #(TowBarMod.Utils.getHookTypeVariants(towingVehicle, towedVehicle, true)) == 0 then return end
|
||||
|
||||
local towBarItem = playerObj:getInventory():getItemFromType("TowBar.TowBar")
|
||||
if towBarItem ~= nil then
|
||||
sendClientCommand(playerObj, "towbar", "consumeTowBar", { itemId = towBarItem:getID() })
|
||||
end
|
||||
playerObj:setPrimaryHandItem(nil)
|
||||
|
||||
TowBarMod.Utils.updateAttachmentsForRigidTow(towingVehicle, towedVehicle, attachmentA, attachmentB)
|
||||
|
||||
local towingModData = towingVehicle:getModData()
|
||||
local towedModData = towedVehicle:getModData()
|
||||
towedModData.towBarOriginalScriptName = towedVehicle:getScriptName()
|
||||
towedModData.towBarOriginalMass = towedVehicle:getMass()
|
||||
towedModData.towBarOriginalBrakingForce = towedVehicle:getBrakingForce()
|
||||
|
||||
towingModData["isTowingByTowBar"] = true
|
||||
towedModData["isTowingByTowBar"] = true
|
||||
towedModData["towed"] = true
|
||||
towingVehicle:transmitModData()
|
||||
towedVehicle:transmitModData()
|
||||
|
||||
local part = towedVehicle:getPartById("towbar")
|
||||
if part ~= nil then
|
||||
if towedVehicle:getScript():getModelScale() >= 1.5 and towedVehicle:getScript():getModelScale() <= 2 then
|
||||
local z = towedVehicle:getScript():getPhysicsChassisShape():z()/2 - 0.1
|
||||
part:setModelVisible("towbar" .. math.floor((z*2/3-1)*10), true)
|
||||
end
|
||||
end
|
||||
|
||||
towedVehicle:doDamageOverlay()
|
||||
|
||||
-- Fake a trailer script so the base "attachTrailer" command creates rigid point-constraint towing.
|
||||
towedVehicle:setScriptName("notTowingA_Trailer")
|
||||
local args = { vehicleA = towingVehicle:getId(), vehicleB = towedVehicle:getId(), attachmentA = attachmentA, attachmentB = attachmentB }
|
||||
sendClientCommand(playerObj, "vehicle", "attachTrailer", args)
|
||||
ISTimedActionQueue.add(TowBarScheduleAction:new(playerObj, 10, TowBarMod.Hook.setVehiclePostAttach, towedVehicle))
|
||||
TowBarMod.Hook.markReapplied(towedVehicle)
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.setVehiclePostAttach(playerObj, towedVehicle)
|
||||
if not towedVehicle then return end
|
||||
|
||||
local towedModData = towedVehicle:getModData()
|
||||
if towedModData.towBarOriginalScriptName then
|
||||
towedVehicle:setScriptName(towedModData.towBarOriginalScriptName)
|
||||
end
|
||||
|
||||
towedVehicle:setMass(TowBarTowMass)
|
||||
towedVehicle:setBrakingForce(0)
|
||||
towedVehicle:constraintChanged()
|
||||
towedVehicle:updateTotalMass()
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.attachByTowBarAction(playerObj, towingVehicle, towedVehicle)
|
||||
if playerObj == nil or towingVehicle == nil or towedVehicle == nil then return end
|
||||
|
||||
local item = playerObj:getInventory():getItemFromTypeRecurse("TowBar.TowBar")
|
||||
if item == nil then return end
|
||||
|
||||
if #(TowBarMod.Utils.getHookTypeVariants(towingVehicle, towedVehicle, true)) == 0 then return end
|
||||
|
||||
local hookPoint = towedVehicle:getAttachmentWorldPos("trailerfront", TowBarMod.Utils.tempVector1)
|
||||
if hookPoint == nil then return end
|
||||
ISTimedActionQueue.add(TowBarCustomPathFind:pathToLocationF(playerObj, hookPoint:x(), hookPoint:y(), hookPoint:z()))
|
||||
|
||||
if not playerObj:getInventory():contains("TowBar.TowBar") then
|
||||
ISTimedActionQueue.add(ISInventoryTransferAction:new(playerObj, item, item:getContainer(), playerObj:getInventory(), nil))
|
||||
end
|
||||
|
||||
local storePrim = playerObj:getPrimaryHandItem()
|
||||
if storePrim == nil or storePrim ~= item then
|
||||
ISTimedActionQueue.add(ISEquipWeaponAction:new(playerObj, item, 12, true))
|
||||
end
|
||||
|
||||
ISTimedActionQueue.add(TowBarHookVehicle:new(playerObj, 300, TowBarMod.Config.lowLevelAnimation))
|
||||
|
||||
hookPoint = towingVehicle:getAttachmentWorldPos("trailer", TowBarMod.Utils.tempVector1)
|
||||
if hookPoint == nil then return end
|
||||
ISTimedActionQueue.add(TowBarCustomPathFind:pathToLocationF(playerObj, hookPoint:x(), hookPoint:y(), hookPoint:z()))
|
||||
|
||||
ISTimedActionQueue.add(TowBarHookVehicle:new(
|
||||
playerObj,
|
||||
100,
|
||||
TowBarMod.Config.lowLevelAnimation,
|
||||
TowBarMod.Hook.performAttachTowBar,
|
||||
towingVehicle,
|
||||
towedVehicle,
|
||||
"trailer",
|
||||
"trailerfront"
|
||||
))
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.performDeattachTowBar(playerObj, towingVehicle, towedVehicle)
|
||||
TowBarMod.Utils.updateAttachmentsOnDefaultValues(towingVehicle, towedVehicle)
|
||||
|
||||
local args = { vehicle = towedVehicle:getId() }
|
||||
sendClientCommand(playerObj, "towbar", "detachConstraint", args)
|
||||
|
||||
local towedModData = towedVehicle:getModData()
|
||||
if towedModData.towBarOriginalScriptName then
|
||||
towedVehicle:setScriptName(towedModData.towBarOriginalScriptName)
|
||||
end
|
||||
if towedModData.towBarOriginalMass ~= nil then
|
||||
towedVehicle:setMass(towedModData.towBarOriginalMass)
|
||||
end
|
||||
if towedModData.towBarOriginalBrakingForce ~= nil then
|
||||
towedVehicle:setBrakingForce(towedModData.towBarOriginalBrakingForce)
|
||||
end
|
||||
towedVehicle:constraintChanged()
|
||||
towedVehicle:updateTotalMass()
|
||||
|
||||
sendClientCommand(playerObj, "towbar", "giveTowBar", { equipPrimary = true })
|
||||
|
||||
towingVehicle:getModData()["isTowingByTowBar"] = false
|
||||
towedModData["isTowingByTowBar"] = false
|
||||
towedModData["towed"] = false
|
||||
towedModData.towBarOriginalScriptName = nil
|
||||
towedModData.towBarOriginalMass = nil
|
||||
towedModData.towBarOriginalBrakingForce = nil
|
||||
towingVehicle:transmitModData()
|
||||
towedVehicle:transmitModData()
|
||||
TowBarMod.Hook.clearReapplied(towedVehicle)
|
||||
TowBarMod.Hook.lastForcedReapplyAtByVehicle[towedVehicle:getId()] = nil
|
||||
|
||||
local part = towedVehicle:getPartById("towbar")
|
||||
if part ~= nil then
|
||||
for j=0, 23 do
|
||||
part:setModelVisible("towbar" .. j, false)
|
||||
end
|
||||
end
|
||||
towedVehicle:doDamageOverlay()
|
||||
end
|
||||
|
||||
function TowBarMod.Hook.deattachTowBarAction(playerObj, vehicle)
|
||||
local towingVehicle = vehicle
|
||||
local towedVehicle = vehicle:getVehicleTowing()
|
||||
if vehicle:getVehicleTowedBy() then
|
||||
towingVehicle = vehicle:getVehicleTowedBy()
|
||||
towedVehicle = vehicle
|
||||
end
|
||||
if towingVehicle == nil or towedVehicle == nil then return end
|
||||
|
||||
local localPoint = towingVehicle:getAttachmentLocalPos(towingVehicle:getTowAttachmentSelf(), TowBarMod.Utils.tempVector1)
|
||||
local shift = 0
|
||||
if towingVehicle:getModData()["isChangedTowedAttachment"] then
|
||||
shift = localPoint:z() > 0 and -1 or 1
|
||||
end
|
||||
local hookPoint = towingVehicle:getWorldPos(localPoint:x(), localPoint:y(), localPoint:z() + shift, TowBarMod.Utils.tempVector2)
|
||||
if hookPoint == nil then return end
|
||||
ISTimedActionQueue.add(TowBarCustomPathFind:pathToLocationF(playerObj, hookPoint:x(), hookPoint:y(), hookPoint:z()))
|
||||
|
||||
local storePrim = playerObj:getPrimaryHandItem()
|
||||
if storePrim ~= nil then
|
||||
ISTimedActionQueue.add(ISUnequipAction:new(playerObj, storePrim, 12))
|
||||
end
|
||||
|
||||
ISTimedActionQueue.add(TowBarHookVehicle:new(playerObj, 100, TowBarMod.Config.lowLevelAnimation))
|
||||
|
||||
localPoint = towedVehicle:getAttachmentLocalPos(towedVehicle:getTowAttachmentSelf(), TowBarMod.Utils.tempVector1)
|
||||
shift = 0
|
||||
if towedVehicle:getModData()["isChangedTowedAttachment"] then
|
||||
shift = localPoint:z() > 0 and -1 or 1
|
||||
end
|
||||
hookPoint = towedVehicle:getWorldPos(localPoint:x(), localPoint:y(), localPoint:z() + shift, TowBarMod.Utils.tempVector2)
|
||||
if hookPoint == nil then return end
|
||||
ISTimedActionQueue.add(TowBarCustomPathFind:pathToLocationF(playerObj, hookPoint:x(), hookPoint:y(), hookPoint:z()))
|
||||
|
||||
ISTimedActionQueue.add(TowBarHookVehicle:new(
|
||||
playerObj,
|
||||
300,
|
||||
TowBarMod.Config.lowLevelAnimation,
|
||||
TowBarMod.Hook.performDeattachTowBar,
|
||||
towingVehicle,
|
||||
towedVehicle
|
||||
))
|
||||
end
|
||||
|
||||
TowBarMod.Hook.installStartEngineBlock()
|
||||
TowBarMod.Hook.installSeatEntryBlock()
|
||||
Events.OnGameStart.Add(TowBarMod.Hook.installStartEngineBlock)
|
||||
Events.OnGameStart.Add(TowBarMod.Hook.installSeatEntryBlock)
|
||||
Events.OnPlayerUpdate.Add(TowBarMod.Hook.enforceTowedVehicleEngineOff)
|
||||
Events.OnPlayerUpdate.Add(TowBarMod.Hook.enforceTowedVehicleSeatSafety)
|
||||
Events.OnSpawnVehicleEnd.Add(TowBarMod.Hook.OnSpawnVehicle)
|
||||
Events.OnEnterVehicle.Add(TowBarMod.Hook.OnEnterVehicle)
|
||||
Events.OnSwitchVehicleSeat.Add(TowBarMod.Hook.OnSwitchVehicleSeat)
|
||||
Events.OnExitVehicle.Add(TowBarMod.Hook.OnExitVehicle)
|
||||
Events.OnTick.Add(TowBarMod.Hook.processPendingReapplies)
|
||||
|
||||
|
||||
161
42.13/media/lua/client/TowBar/TowingUI.lua
Normal file
161
42.13/media/lua/client/TowBar/TowingUI.lua
Normal file
@@ -0,0 +1,161 @@
|
||||
if not TowBarMod then TowBarMod = {} end
|
||||
if not TowBarMod.UI then TowBarMod.UI = {} end
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--- UI functions
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
function TowBarMod.UI.removeDefaultDetachOption(playerObj)
|
||||
local menu = getPlayerRadialMenu(playerObj:getPlayerNum())
|
||||
if menu == nil then return end
|
||||
|
||||
local tmpSlices = menu.slices
|
||||
menu:clear()
|
||||
for _, slice in ipairs(tmpSlices) do
|
||||
local command = slice.command and slice.command[1]
|
||||
local args = slice.command or {}
|
||||
if command ~= ISVehicleMenu.onDetachTrailer then
|
||||
menu:addSlice(
|
||||
slice.text,
|
||||
slice.texture,
|
||||
args[1],
|
||||
args[2],
|
||||
args[3],
|
||||
args[4],
|
||||
args[5],
|
||||
args[6],
|
||||
args[7]
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Show menu with available vehicles for tow bar hook.
|
||||
function TowBarMod.UI.showChooseVehicleMenu(playerObj, vehicle, vehicles, hasTowBar)
|
||||
local playerIndex = playerObj:getPlayerNum()
|
||||
local menu = getPlayerRadialMenu(playerIndex)
|
||||
menu:clear()
|
||||
|
||||
local added = 0
|
||||
for _, veh in ipairs(vehicles) do
|
||||
local hookTypeVariants = TowBarMod.Utils.getHookTypeVariants(vehicle, veh, hasTowBar)
|
||||
if #hookTypeVariants > 0 then
|
||||
local hookType = hookTypeVariants[1]
|
||||
menu:addSlice(
|
||||
hookType.name,
|
||||
getTexture("media/textures/tow_bar_attach.png"),
|
||||
hookType.func,
|
||||
playerObj,
|
||||
hookType.towingVehicle,
|
||||
hookType.towedVehicle,
|
||||
hookType.towingPoint,
|
||||
hookType.towedPoint
|
||||
)
|
||||
added = added + 1
|
||||
end
|
||||
end
|
||||
|
||||
if added == 0 then return end
|
||||
|
||||
menu:setX(getPlayerScreenLeft(playerIndex) + getPlayerScreenWidth(playerIndex) / 2 - menu:getWidth() / 2)
|
||||
menu:setY(getPlayerScreenTop(playerIndex) + getPlayerScreenHeight(playerIndex) / 2 - menu:getHeight() / 2)
|
||||
menu:addToUIManager()
|
||||
if JoypadState.players[playerObj:getPlayerNum()+1] then
|
||||
menu:setHideWhenButtonReleased(Joypad.DPadUp)
|
||||
setJoypadFocus(playerObj:getPlayerNum(), menu)
|
||||
playerObj:setJoypadIgnoreAimUntilCentered(true)
|
||||
end
|
||||
end
|
||||
|
||||
function TowBarMod.UI.addHookOptionToMenu(playerObj, vehicle)
|
||||
local menu = getPlayerRadialMenu(playerObj:getPlayerNum())
|
||||
if menu == nil then return end
|
||||
|
||||
local hasTowBar = playerObj:getInventory():getItemFromTypeRecurse("TowBar.TowBar") ~= nil
|
||||
if not hasTowBar then return end
|
||||
|
||||
local vehicles = TowBarMod.Utils.getAviableVehicles(vehicle, hasTowBar)
|
||||
|
||||
if #vehicles == 0 then
|
||||
return
|
||||
elseif #vehicles == 1 then
|
||||
local hookTypeVariants = TowBarMod.Utils.getHookTypeVariants(vehicle, vehicles[1], hasTowBar)
|
||||
if #hookTypeVariants > 0 then
|
||||
local hookType = hookTypeVariants[1]
|
||||
menu:addSlice(
|
||||
hookType.name,
|
||||
getTexture("media/textures/tow_bar_attach.png"),
|
||||
hookType.func,
|
||||
playerObj,
|
||||
hookType.towingVehicle,
|
||||
hookType.towedVehicle,
|
||||
hookType.towingPoint,
|
||||
hookType.towedPoint
|
||||
)
|
||||
end
|
||||
else
|
||||
menu:addSlice(
|
||||
getText("UI_Text_Towing_attach") .. "...",
|
||||
getTexture("media/textures/tow_bar_attach.png"),
|
||||
TowBarMod.UI.showChooseVehicleMenu,
|
||||
playerObj,
|
||||
vehicle,
|
||||
vehicles,
|
||||
hasTowBar
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function TowBarMod.UI.addUnhookOptionToMenu(playerObj, vehicle)
|
||||
local menu = getPlayerRadialMenu(playerObj:getPlayerNum())
|
||||
if menu == nil then return end
|
||||
if not vehicle:getModData()["isTowingByTowBar"] then return end
|
||||
if not vehicle:getVehicleTowing() and not vehicle:getVehicleTowedBy() then return end
|
||||
|
||||
local towedVehicle = vehicle
|
||||
if vehicle:getVehicleTowing() then
|
||||
towedVehicle = vehicle:getVehicleTowing()
|
||||
end
|
||||
|
||||
menu:addSlice(
|
||||
getText("ContextMenu_Vehicle_DetachTrailer", ISVehicleMenu.getVehicleDisplayName(towedVehicle)),
|
||||
getTexture("media/textures/tow_bar_detach.png"),
|
||||
TowBarMod.Hook.deattachTowBarAction,
|
||||
playerObj,
|
||||
towedVehicle
|
||||
)
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--- Mod compability
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
if getActivatedMods():contains("vehicle_additions") then
|
||||
require("Vehicles/ISUI/Oven_Mattress_RadialMenu")
|
||||
require("Vehicles/ISUI/FuelTruckTank_ISVehicleMenu_FillPartMenu")
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--- Attach to default menu method
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
if TowBarMod.UI.defaultShowRadialMenu == nil then
|
||||
TowBarMod.UI.defaultShowRadialMenu = ISVehicleMenu.showRadialMenu
|
||||
end
|
||||
|
||||
function ISVehicleMenu.showRadialMenu(playerObj)
|
||||
TowBarMod.UI.defaultShowRadialMenu(playerObj)
|
||||
|
||||
if playerObj:getVehicle() then return end
|
||||
|
||||
local vehicle = ISVehicleMenu.getVehicleToInteractWith(playerObj)
|
||||
if vehicle == nil then return end
|
||||
|
||||
if vehicle:getModData()["isTowingByTowBar"] then
|
||||
TowBarMod.UI.removeDefaultDetachOption(playerObj)
|
||||
TowBarMod.UI.addUnhookOptionToMenu(playerObj, vehicle)
|
||||
elseif not vehicle:getVehicleTowing() and not vehicle:getVehicleTowedBy() then
|
||||
TowBarMod.UI.addHookOptionToMenu(playerObj, vehicle)
|
||||
end
|
||||
end
|
||||
|
||||
173
42.13/media/lua/client/TowBar/TowingUtils.lua
Normal file
173
42.13/media/lua/client/TowBar/TowingUtils.lua
Normal file
@@ -0,0 +1,173 @@
|
||||
if not TowBarMod then TowBarMod = {} end
|
||||
if not TowBarMod.Utils then TowBarMod.Utils = {} end
|
||||
|
||||
TowBarMod.Utils.tempVector1 = Vector3f.new()
|
||||
TowBarMod.Utils.tempVector2 = Vector3f.new()
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
--- Util functions
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
function TowBarMod.Utils.isTrailer(vehicle)
|
||||
return string.match(string.lower(vehicle:getScript():getName()), "trailer")
|
||||
end
|
||||
|
||||
--- Return vehicles from sector that player can tow by tow bar.
|
||||
function TowBarMod.Utils.getAviableVehicles(mainVehicle, hasTowBar)
|
||||
local vehicles = {}
|
||||
if not hasTowBar then return vehicles end
|
||||
|
||||
local square = mainVehicle:getSquare()
|
||||
if square == nil then return vehicles end
|
||||
|
||||
-- Match vanilla towing search radius.
|
||||
for y=square:getY() - 6, square:getY() + 6 do
|
||||
for x=square:getX() - 6, square:getX() + 6 do
|
||||
local square2 = getCell():getGridSquare(x, y, square:getZ())
|
||||
if square2 then
|
||||
for i=1, square2:getMovingObjects():size() do
|
||||
local obj = square2:getMovingObjects():get(i-1)
|
||||
if obj ~= nil
|
||||
and instanceof(obj, "BaseVehicle")
|
||||
and obj ~= mainVehicle
|
||||
and #(TowBarMod.Utils.getHookTypeVariants(mainVehicle, obj, hasTowBar)) ~= 0 then
|
||||
table.insert(vehicles, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return vehicles
|
||||
end
|
||||
|
||||
--- Return a table with towbar-only hook options for vehicles.
|
||||
function TowBarMod.Utils.getHookTypeVariants(vehicleA, vehicleB, hasTowBar)
|
||||
local hookTypeVariants = {}
|
||||
if not hasTowBar then return hookTypeVariants end
|
||||
|
||||
if vehicleA:getVehicleTowing() or vehicleA:getVehicleTowedBy()
|
||||
or vehicleB:getVehicleTowing() or vehicleB:getVehicleTowedBy() then
|
||||
return hookTypeVariants
|
||||
end
|
||||
|
||||
-- Keep tow bars for vehicle-to-vehicle towing only.
|
||||
if TowBarMod.Utils.isTrailer(vehicleA) or TowBarMod.Utils.isTrailer(vehicleB) then
|
||||
return hookTypeVariants
|
||||
end
|
||||
|
||||
if vehicleA:canAttachTrailer(vehicleB, "trailerfront", "trailer") then
|
||||
local hookType = {}
|
||||
hookType.name = getText("UI_Text_Towing_attach") .. "\n" .. ISVehicleMenu.getVehicleDisplayName(vehicleB) .. "\n" .. getText("UI_Text_Towing_byTowBar")
|
||||
hookType.func = TowBarMod.Hook.attachByTowBarAction
|
||||
hookType.towingVehicle = vehicleB
|
||||
hookType.towedVehicle = vehicleA
|
||||
hookType.textureName = "tow_bar_icon"
|
||||
table.insert(hookTypeVariants, hookType)
|
||||
elseif vehicleA:canAttachTrailer(vehicleB, "trailer", "trailerfront") then
|
||||
local hookType = {}
|
||||
hookType.name = getText("UI_Text_Towing_attach") .. "\n" .. ISVehicleMenu.getVehicleDisplayName(vehicleB) .. "\n" .. getText("UI_Text_Towing_byTowBar")
|
||||
hookType.func = TowBarMod.Hook.attachByTowBarAction
|
||||
hookType.towingVehicle = vehicleA
|
||||
hookType.towedVehicle = vehicleB
|
||||
hookType.textureName = "tow_bar_icon"
|
||||
table.insert(hookTypeVariants, hookType)
|
||||
end
|
||||
|
||||
return hookTypeVariants
|
||||
end
|
||||
|
||||
function TowBarMod.Utils.updateAttachmentsForRigidTow(towingVehicle, towedVehicle, attachmentA, attachmentB)
|
||||
local towingAttachment = towingVehicle:getScript():getAttachmentById(attachmentA)
|
||||
local towedAttachment = towedVehicle:getScript():getAttachmentById(attachmentB)
|
||||
if towingAttachment == nil or towedAttachment == nil then return end
|
||||
|
||||
towingAttachment:setUpdateConstraint(false)
|
||||
towingAttachment:setZOffset(0)
|
||||
|
||||
towedAttachment:setUpdateConstraint(false)
|
||||
towedAttachment:setZOffset(0)
|
||||
|
||||
local offset = towedAttachment:getOffset()
|
||||
local zShift = offset:z() > 0 and 1 or -1
|
||||
towedAttachment:getOffset():set(offset:x(), offset:y(), offset:z() + zShift)
|
||||
local towedModData = towedVehicle:getModData()
|
||||
towedModData["isChangedTowedAttachment"] = true
|
||||
towedModData["towBarChangedAttachmentId"] = attachmentB
|
||||
towedModData["towBarChangedOffsetZShift"] = zShift
|
||||
towedVehicle:transmitModData()
|
||||
end
|
||||
|
||||
function TowBarMod.Utils.updateAttachmentsOnDefaultValues(towingVehicle, towedVehicle)
|
||||
local towingAttachmentId = towingVehicle:getTowAttachmentSelf()
|
||||
local towingAttachment = towingVehicle:getScript():getAttachmentById(towingAttachmentId)
|
||||
if towingAttachment ~= nil then
|
||||
towingAttachment:setUpdateConstraint(true)
|
||||
local zOffset = (towingAttachmentId == "trailer") and -1 or 1
|
||||
towingAttachment:setZOffset(zOffset)
|
||||
end
|
||||
|
||||
local towedModData = towedVehicle:getModData()
|
||||
local changedAttachmentId = towedModData["towBarChangedAttachmentId"] or towedVehicle:getTowAttachmentSelf()
|
||||
local towedAttachment = towedVehicle:getScript():getAttachmentById(changedAttachmentId)
|
||||
if towedAttachment ~= nil then
|
||||
towedAttachment:setUpdateConstraint(true)
|
||||
local zOffset = (changedAttachmentId == "trailer") and -1 or 1
|
||||
towedAttachment:setZOffset(zOffset)
|
||||
|
||||
if towedModData["isChangedTowedAttachment"] then
|
||||
local offset = towedAttachment:getOffset()
|
||||
local storedShift = tonumber(towedModData["towBarChangedOffsetZShift"])
|
||||
if storedShift ~= nil then
|
||||
towedAttachment:getOffset():set(offset:x(), offset:y(), offset:z() - storedShift)
|
||||
else
|
||||
local zShift = offset:z() > 0 and -1 or 1
|
||||
towedAttachment:getOffset():set(offset:x(), offset:y(), offset:z() + zShift)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
towedModData["isChangedTowedAttachment"] = false
|
||||
towedModData["towBarChangedAttachmentId"] = nil
|
||||
towedModData["towBarChangedOffsetZShift"] = nil
|
||||
towedVehicle:transmitModData()
|
||||
end
|
||||
|
||||
-----------------------------------------------------------
|
||||
|
||||
--- Fix mods that add vehicles without tow attachments
|
||||
local function fixTowAttachmentsForOtherVehicleMods()
|
||||
local scriptManager = getScriptManager()
|
||||
local vehicleScripts = scriptManager:getAllVehicleScripts()
|
||||
|
||||
for i = 0, vehicleScripts:size()-1 do
|
||||
local script = vehicleScripts:get(i)
|
||||
local wheelCount = script:getWheelCount()
|
||||
|
||||
local attachHeigtOffset = -0.5
|
||||
if wheelCount > 0 then
|
||||
attachHeigtOffset = script:getWheel(0):getOffset():y() + 0.1
|
||||
end
|
||||
|
||||
if not string.match(string.lower(script:getName()), "trailer") then
|
||||
local trailerAttachment = script:getAttachmentById("trailer")
|
||||
if trailerAttachment == nil then
|
||||
local attach = ModelAttachment.new("trailer")
|
||||
attach:getOffset():set(0, attachHeigtOffset, -script:getPhysicsChassisShape():z()/2 - 0.1)
|
||||
attach:setZOffset(-1)
|
||||
script:addAttachment(attach)
|
||||
end
|
||||
|
||||
local trailerFrontAttachment = script:getAttachmentById("trailerfront")
|
||||
if trailerFrontAttachment == nil then
|
||||
local attach = ModelAttachment.new("trailerfront")
|
||||
attach:getOffset():set(0, attachHeigtOffset, script:getPhysicsChassisShape():z()/2 + 0.1)
|
||||
attach:setZOffset(1)
|
||||
script:addAttachment(attach)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Events.OnGameBoot.Add(fixTowAttachmentsForOtherVehicleMods)
|
||||
|
||||
Reference in New Issue
Block a user