Intial Commit

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2026-02-06 14:50:37 -05:00
parent ba773ae6a3
commit b9f61adafe
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require 'Items/ProceduralDistributions'
require 'Items/SuburbsDistributions'
require 'Items/Distributions'
require 'Items/Distribution_BinJunk'
require 'Items/Distribution_ClosetJunk'
require 'Items/Distribution_DeskJunk'
require 'Items/Distribution_ShelfJunk'
require 'Items/Distribution_CounterJunk'
require 'Items/Distribution_SideTableJunk'
require 'Vehicles/VehicleDistributions'
require 'Vehicles/VehicleDistribution_GloveBoxJunk'
require 'Vehicles/VehicleDistribution_SeatJunk'
require 'Vehicles/VehicleDistribution_TrunkJunk'
----------------- TOW BAR -----------------------
-- Mirror Jack spawn chance into TowBar in container distributions (world + vehicle containers).
-- Intentionally excludes story-clutter floor placement tables (RandomizedWorldContent/StoryClutter).
local TOWBAR_ITEM_TYPE = "TowBar.TowBar"
local JACK_ITEM_TYPES = {
["Jack"] = true,
["Base.Jack"] = true,
}
local function addMissingTowBarsForJack(items)
if type(items) ~= "table" then return end
local jackCountByChance = {}
local towBarCountByChance = {}
for i = 1, #items, 2 do
local itemType = items[i]
local chance = tonumber(items[i + 1])
if type(itemType) == "string" and chance ~= nil then
if JACK_ITEM_TYPES[itemType] then
jackCountByChance[chance] = (jackCountByChance[chance] or 0) + 1
elseif itemType == TOWBAR_ITEM_TYPE then
towBarCountByChance[chance] = (towBarCountByChance[chance] or 0) + 1
end
end
end
for chance, jackCount in pairs(jackCountByChance) do
local missing = jackCount - (towBarCountByChance[chance] or 0)
for _ = 1, missing do
table.insert(items, TOWBAR_ITEM_TYPE)
table.insert(items, chance)
end
end
end
local function walkContainerDistributions(root, seen)
if type(root) ~= "table" or seen[root] then return end
seen[root] = true
for key, value in pairs(root) do
if key == "items" and type(value) == "table" then
addMissingTowBarsForJack(value)
elseif type(value) == "table" then
walkContainerDistributions(value, seen)
end
end
end
local seen = {}
walkContainerDistributions(ProceduralDistributions, seen)
walkContainerDistributions(SuburbsDistributions, seen)
walkContainerDistributions(Distributions, seen)
walkContainerDistributions(VehicleDistributions, seen)
walkContainerDistributions(ClutterTables, seen)