Files
Towbar/42.13/media/lua/server/TowingCommands.lua
2026-02-07 16:16:23 -05:00

107 lines
3.2 KiB
Lua

if isClient() then return end
local TowingCommands = {}
local Commands = {}
local TowBarItemType = "TowBar.TowBar"
TowingCommands.wantNoise = getDebug() or false
local noise = function(msg)
if TowingCommands.wantNoise then
print("TowBarCommands: " .. msg)
end
end
function Commands.attachTowBar(player, args)
local vehicleA = getVehicleById(args.vehicleA)
local vehicleB = getVehicleById(args.vehicleB)
if not vehicleA then
noise("no such vehicle (A) id=" .. tostring(args.vehicleA))
return
end
if not vehicleB then
noise("no such vehicle (B) id=" .. tostring(args.vehicleB))
return
end
vehicleA:addPointConstraint(player, vehicleB, args.attachmentA, args.attachmentB)
end
function Commands.detachTowBar(player, args)
local towingVehicle = args.towingVehicle and getVehicleById(args.towingVehicle) or nil
local towedVehicle = args.vehicle and getVehicleById(args.vehicle) or nil
if not towingVehicle and towedVehicle then
towingVehicle = towedVehicle:getVehicleTowedBy()
end
if not towedVehicle and towingVehicle then
towedVehicle = towingVehicle:getVehicleTowing()
end
if towedVehicle then
towedVehicle:breakConstraint(true, false)
end
if towingVehicle and towingVehicle ~= towedVehicle then
towingVehicle:breakConstraint(true, false)
end
end
function Commands.consumeTowBar(player, args)
if not player then return end
local inventory = player:getInventory()
if not inventory then return end
local towBarItem = nil
local itemId = args and args.itemId
if itemId then
towBarItem = inventory:getItemWithID(itemId)
end
if not towBarItem then
towBarItem = inventory:getFirstTypeRecurse(TowBarItemType)
end
if not towBarItem then return end
local wasPrimary = player:isPrimaryHandItem(towBarItem)
local wasSecondary = player:isSecondaryHandItem(towBarItem)
player:removeFromHands(towBarItem)
inventory:Remove(towBarItem)
sendRemoveItemFromContainer(inventory, towBarItem)
if wasPrimary or wasSecondary then
sendEquip(player)
end
end
function Commands.giveTowBar(player, args)
if not player then return end
local inventory = player:getInventory()
if not inventory then return end
local towBarItem = inventory:AddItem(TowBarItemType)
if not towBarItem then return end
sendAddItemToContainer(inventory, towBarItem)
if args and args.equipPrimary then
player:setPrimaryHandItem(towBarItem)
sendEquip(player)
end
end
-- Compatibility aliases for older command names.
Commands.attachConstraint = Commands.attachTowBar
Commands.detachConstraint = Commands.detachTowBar
TowingCommands.OnClientCommand = function(module, command, player, args)
if module == "towbar" and Commands[command] then
local argStr = ""
args = args or {}
for k, v in pairs(args) do
argStr = argStr .. " " .. tostring(k) .. "=" .. tostring(v)
end
noise("received " .. module .. " " .. command .. " " .. tostring(player) .. argStr)
Commands[command](player, args)
end
end
Events.OnClientCommand.Add(TowingCommands.OnClientCommand)