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Towbar/Migration Guide.md
2026-02-07 16:16:23 -05:00

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Migration Guide

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Migration Guide Registries In version 42.13, the way to add some identifiers has been changed. The IDs are used in scripts and recipes. Identifiers: CharacterTrait CharacterProfession ItemTag Brochure Flier ItemBodyLocation ItemType MoodleType WeaponCategory Newspaper AmmoType To add these identifiers and use them in scripts, you need to add them using Lua in the registries.lua file. This file must be stored in the media folder. IT MUST HAVE THIS EXACT NAME, and it is loaded before scripts and before any other Lua files. Example of adding IDs: CharacterTrait.register("testmod:nimblefingers") CharacterProfession.register("testmod:thief") ItemTag.register("testmod:bobbypin") Brochure.register("testmod:Village") Flier.register("testmod:BirdMilk") ItemBodyLocation.register("testmod:MiddleFinger") ItemType.register("testmod:gamedev") MoodleType.register("testmod:Happy") WeaponCategory.register("testmod:birb") Newspaper.register("testmod:BirdNews", List.of("BirdKnews_July30", "BirdKnews_July2")) local item_key = ItemKey.new("bullets_666", ItemType.NORMAL) AmmoType.register("testmod:duck_bullets", item_key) Example of usage in scripts:

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character_trait_definition testmod:nimblefingers { IsProfessionTrait = false, DisabledInMultiplayer = false, CharacterTrait = testmod:nimblefingers, Cost = 3, UIName = UI_trait_nimblefingers, UIDescription = UI_trait_nimblefingersDesc, XPBoosts = Lockpicking=2, GrantedRecipes = Lockpicking;AlarmCheck;CreateBobbyPin;CreateBobbyPin2, } craftRecipe CreateBobbyPin { timedAction = Making, Time = 40, Tags = InHandCraft;CanBeDoneInDark, needTobeLearn = true, inputs { item 1 tags[base:screwdriver] mode:keep flags[MayDegradeLight;Prop1], item 1 [Base.Paperclip], } outputs { item 1 TestMod.HandmadeBobbyPin, } } character_profession_definition testmod:thief { CharacterProfession = testmod:thief, Cost = 2, UIName = UI_prof_Thief, IconPathName = profession_burglar2, XPBoosts = Nimble=3;Sneak=2;Lightfoot=1;Lockpicking=2, GrantedTraits = testmod:nimblefingers, } item HandmadeBobbyPin { Weight = 0.01, ItemType = base:normal, Icon = HandmadeBobbyPin, Tags = testmod:bobbypin, Tooltip = Tooltip_TestMod_BobbyPin, WorldStaticModel = Paperclip,

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Lua Scripts P.S. Future content patches will include modding changes based on your reports and requests, and new API documentation will gradually become available. } More details check in mod example Some Lua API has been modified. If something has stopped working for you, check the decompiled Java code. There will be more API changes in upcoming unstable patches. Item Script: DisplayName has been removed. Now translation is taken only from Module.ItemId. Item Script: Type has been renamed to ItemType and requires the ItemType registry. Tags now require the ItemTag registry. It will also be useful to study script examples from the base game. They are now generated from Java code and are read by game as before.